$10,000 Man | |
Jury-Rigged Cyborg |
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Toughness: 1. Cannot turn to heal. |
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Flavor: We don't have the technology, but what the heck, let's try and rebuild him anyway. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Toughness |
Card search
Found 27 results.
Ape Nuts | |
Crazy Cyborg Monkeys |
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Takes no damage from Sites. If you attack, Ape Nuts must be declared as an attacker if possible. |
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Flavor: The mad scientists crank these guys out by the dozens. |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Foundation |
CHAR | |
BuroMil Cyborg |
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CHAR's combat damage cannot be reduced or redirected. CHAR takes no damage from Fire cards. |
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Flavor: The most feared weapon in the Architects' arsenal. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Keywords | Keywords: Unstoppable |
CHAR | |
BuroMil Cyborg |
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Damage CHAR inflicts in combat is reduced as his Fighting score decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Unstoppable |
CHAR | |
BuroMil Cyborg |
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CHAR's combat damage is reduced as its Fighting decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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CHAR II | |
2nd Generation BuroMil Cyborg |
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Only Characters declared in an interception chain can intercept this card. Fire Events cost an additional power to play. |
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Flavor: "CHAR was already unbeatable! Why would they upgrade it!?!" |
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Fighting | Fighting: 8 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
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Chimpanzer | |
Cyborg Monkey Tank |
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Characters intercepting as part of a chain cannot intercept Chimpanzer. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Cyborg Mermaid | |
Aquatic Saboteur |
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Guts. Once per turn, you may inflict 1 damage on all your Sites :: This card gains +2 Fighting until the end of the turn. |
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Fighting | Fighting: 5 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Guts |
Drop Troopers | |
BuroMil Cyborgs |
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You may play Drop Troopers at no cost during an attack declared by an opponent who is one feng shui site away from fulfilling victory conditions. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Homo Omega | |
Renegade Cyborg Mastermind |
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Unique. Toughness: 3. Loyalty. Until the end of the turn this card enters play, no player may play cards. No player may play cards in response to this card being played. |
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Fighting | Fighting: 9 |
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Cost | Requires: Cost: 6 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Unique, Toughness, Loyalty |
Homo Omega | |
Buro Cyborg |
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Unique. Toughness: 2. |
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Flavor: I am the future of the species. You are a rival gene pool. |
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Fighting | Fighting: 10 |
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Cost | Requires: Cost: 6 |
Provides | Provides: |
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Rarity | |
Designators | |
Keywords | Keywords: Unique, Toughness |
Homo Omega | |
Buro Cyborg |
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Unique. Toughness: 2. Once during each Main Shot, you may return a Weapon State on this card to its owner's hand :: Play a Weapon State with a different title on this card at -X cost. X= the cost of the returned State. |
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Fighting | Fighting: 10 |
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Cost | Requires: Cost: 6 |
Provides | Provides: |
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Keywords | Keywords: Unique, Toughness |
Jayne Insane | |
Pyromaniac Cyborg |
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Unique. Toughness: 1. +1 Fighting for each damaged Site in play. You may substitute for when playing this card if you control a Fire card. |
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Flavor: I love you, Johnny. |
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Fighting | Fighting: 5 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Unique, Toughness |
King Kung | |
Cyborg Gorilla |
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Unique. If King Kung enters combat with a Site, he enters combat with all Sites at that location simultaneously. (Divide his combat damage among the Sites.) |
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Fighting | Fighting: 12 |
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Cost | Requires: Cost: 6 |
Provides | Provides: |
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Keywords | Keywords: Unique |
Low-Rent Cyborg | |
Self-Made Man |
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Inflicts +2 damage on Sites. |
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Flavor: It's amazing what you can do with the right tools and a little duct tape! |
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Fighting | Fighting: 3 |
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Cost | Cost: 3 |
Provides | Provides: |
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Keywords | Keywords: Foundation |
Machine Warrior | |
Junk-Eating Cyborg |
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Unique. At the end of your turn, toast a card in your smoked pile or smoke this card. |
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Flavor: Its humanity fades as its machinery expands. |
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Fighting | Fighting: 9 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Keywords | Keywords: Unique |
Machine Warrior | |
Junk-Eating Cyborg |
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Unique. At the end of your turn, toast a card in your smoked pile or smoke this card. |
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Flavor: Its humanity fades as its machinery expands. |
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Fighting | Fighting: 9 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Keywords | Keywords: Unique |
Marauder Gang | |
Renegade Cyborgs |
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At the end of your turn, smoke this card if it did not attack this turn. |
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Flavor: Deserters and brigands who thrive in the chaos of 2062. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Marauder Lord | |
Ruthless Cyborg |
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When Marauder Lord turns to attack, he gains +1 Fighting until he leaves play. |
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Flavor: Petty warlords who carve out tiny empires in the fringes of order. |
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Fighting | Fighting: 5 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Nachtshreck | |
CDCA Cyborg |
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Tactics. When you play an Event, this card gains +1 Fighting until it leaves play. |
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Flavor: Created by the CDCA, but covertly reprogrammed by Omega in 2060. |
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Fighting | Fighting: 5 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Keywords | Keywords: Tactics |
Plasma Trooper | |
BuroMil Cyborg |
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When Plasma Trooper turns to attack, it gains +X Fighting until the end of the attack. X = number of characters controlled by the controller of its target. |
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Fighting | Fighting: 3 |
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Cost | Cost: 3 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Foundation |
Plasma Trooper | |
BuroMil Cyborg |
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When Plasma Trooper turns to attack, it gains +X Fighting until the end of the attack. X= the number of Characters controlled by the controller of the target of its attack. |
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Fighting | Fighting: 3 |
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Cost | Cost: 3 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Foundation |
Rah Rah Rasputine | |
Netherworld Cyborg |
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Unique. Damage inflicted on Rah Rah Rasputine by Cyborgs and Abominations is reduced to 0. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Keywords | Keywords: Unique |
Razor-Clad Fanatic | |
Psychotic Cyborg |
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Toughness: 1. Once per turn when damage to this card is reduced, you may target a Character or Site at this location :: Inflict 2 non-combat damage on target. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Set | |
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Designators | |
Keywords | Keywords: Toughness |
Rocket Man | |
Cyborg |
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While attacking, Rocket Man gains Toughness: X and +X damage. X= the number of unturned Characters and turned Sites at his target's location. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Simon Draskovic | |
Cyborg Monster Hunter |
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Unique. Toughness: 3 against cards. |
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Flavor: I don't care how big it is, or how many teeth, arms, tongues, spleens, or any other body part it has. I can bring it down. |
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Fighting | Fighting: 7 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique, Toughness |
Titanium Johnson | |
Cyborg Bruiser |
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Unique. Toughness: X. X= the total number of all cards in all opponents' burned-for-victory piles. |
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Flavor: A bionic what? I wish! |
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Fighting | Fighting: 8 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique, Toughness |