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Found 27 results.

$10,000 Man
$10,000 Man
Jury-Rigged Cyborg

Toughness: 1. Cannot turn to heal.

Flavor: 

We don't have the technology, but what the heck, let's try and rebuild him anyway.

Fighting
Fighting: 
6
Cost
Requires: 
High
Cost: 
4
Provides
Provides: 
Jammers
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Toughness
CHAR
CHAR
BuroMil Cyborg

CHAR's combat damage cannot be reduced or redirected. CHAR takes no damage from Fire cards.

Flavor: 

The most feared weapon in the Architects' arsenal.

Fighting
Fighting: 
6
Cost
Requires: 
Architects
High
Cost: 
4
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unstoppable
CHAR
CHAR
BuroMil Cyborg

Damage CHAR inflicts in combat is reduced as his Fighting score decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards.

Fighting
Fighting: 
6
Cost
Requires: 
Architects
High
Cost: 
4
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unstoppable
CHAR
CHAR
BuroMil Cyborg

CHAR's combat damage is reduced as its Fighting decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards.

Fighting
Fighting: 
6
Cost
Requires: 
Architects
High
Cost: 
4
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
CHAR II
CHAR II
2nd Generation BuroMil Cyborg

Only Characters declared in an interception chain can intercept this card. Fire Events cost an additional power to play.

Flavor: 

"CHAR was already unbeatable! Why would they upgrade it!?!"

Fighting
Fighting: 
8
Cost
Requires: 
Architects
Architects
High
High
Cost: 
5
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
Homo Omega
Homo Omega
Renegade Cyborg Mastermind

Unique. Toughness: 3. Loyalty. Until the end of the turn this card enters play, no player may play cards. No player may play cards in response to this card being played.

Fighting
Fighting: 
9
Cost
Requires: 
Architects
Architects
Architects
Architects
High
Cost: 
6
Provides
Provides: 
Architects
High
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Toughness, Loyalty
Homo Omega
Homo Omega
Buro Cyborg

Unique. Toughness: 2.

Flavor: 

I am the future of the species. You are a rival gene pool.

Fighting
Fighting: 
10
Cost
Requires: 
Architects
Architects
Architects
Architects
Cost: 
6
Provides
Provides: 
Architects
High
High
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Toughness
Homo Omega
Homo Omega
Buro Cyborg

Unique. Toughness: 2. Once during each Main Shot, you may return a Weapon State on this card to its owner's hand :: Play a Weapon State with a different title on this card at -X cost. X= the cost of the returned State.

Fighting
Fighting: 
10
Cost
Requires: 
Architects
Architects
Architects
Architects
High
Cost: 
6
Provides
Provides: 
Architects
High
High
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Toughness
Jayne Insane
Jayne Insane
Pyromaniac Cyborg

Unique. Toughness: 1. +1 Fighting for each damaged Site in play. You may substitute Four Monarchs for Jammers when playing this card if you control a Fire card.

Flavor: 

I love you, Johnny.

Fighting
Fighting: 
5
Cost
Requires: 
Jammers
Jammers
High
Cost: 
4
Provides
Provides: 
Jammers
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Toughness
King Kung
King Kung
Cyborg Gorilla

Unique. If King Kung enters combat with a Site, he enters combat with all Sites at that location simultaneously. (Divide his combat damage among the Sites.)

Fighting
Fighting: 
12
Cost
Requires: 
Jammers
Jammers
Jammers
Jammers
High
Cost: 
6
Provides
Provides: 
Jammers
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique
Nachtshreck
Nachtshreck
CDCA Cyborg

Tactics. When you play an Event, this card gains +1 Fighting until it leaves play.

Flavor: 

Created by the CDCA, but covertly reprogrammed by Omega in 2060.

Fighting
Fighting: 
5
Cost
Requires: 
Architects
Architects
Architects
High
Cost: 
4
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Tactics
Plasma Trooper
Plasma Trooper
BuroMil Cyborg

When Plasma Trooper turns to attack, it gains +X Fighting until the end of the attack. X = number of characters controlled by the controller of its target.

Fighting
Fighting: 
3
Cost
Cost: 
3
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Foundation
Plasma Trooper
Plasma Trooper
BuroMil Cyborg

When Plasma Trooper turns to attack, it gains +X Fighting until the end of the attack. X= the number of Characters controlled by the controller of the target of its attack.

Fighting
Fighting: 
3
Cost
Cost: 
3
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Foundation
Titanium Johnson
Titanium Johnson
Cyborg Bruiser

Unique. Toughness: X. X= the total number of all cards in all opponents' burned-for-victory piles.

Flavor: 

A bionic what? I wish!

Fighting
Fighting: 
8
Cost
Requires: 
Jammers
Jammers
High
Cost: 
5
Provides
Provides: 
Jammers
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Toughness