CHAR | |
BuroMil Cyborg |
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CHAR's combat damage cannot be reduced or redirected. CHAR takes no damage from Fire cards. |
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Flavor: The most feared weapon in the Architects' arsenal. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unstoppable |
Card search
Found 4 results.
CHAR | |
BuroMil Cyborg |
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Damage CHAR inflicts in combat is reduced as his Fighting score decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unstoppable |
CHAR | |
BuroMil Cyborg |
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CHAR's combat damage is reduced as its Fighting decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
CHAR II | |
2nd Generation BuroMil Cyborg |
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Only Characters declared in an interception chain can intercept this card. Fire Events cost an additional power to play. |
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Flavor: "CHAR was already unbeatable! Why would they upgrade it!?!" |
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Fighting | Fighting: 8 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |