Card search

Tip
By default the search will look for whole words.
  • To search for a partial word match, use phrase.
  • For cards like M.A.D. use "M A D".
  • To search for cards that do NOT have a specific word, preface with a -. Example: "peasant -leader".

Found 4 results.

CHAR
CHAR
BuroMil Cyborg

CHAR's combat damage cannot be reduced or redirected. CHAR takes no damage from Fire cards.

Flavor: 

The most feared weapon in the Architects' arsenal.

Fighting
Fighting: 
6
Cost
Requires: 
Architects
High
Cost: 
4
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unstoppable
CHAR
CHAR
BuroMil Cyborg

Damage CHAR inflicts in combat is reduced as his Fighting score decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards.

Fighting
Fighting: 
6
Cost
Requires: 
Architects
High
Cost: 
4
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unstoppable
CHAR
CHAR
BuroMil Cyborg

CHAR's combat damage is reduced as its Fighting decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards.

Fighting
Fighting: 
6
Cost
Requires: 
Architects
High
Cost: 
4
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators
CHAR II
CHAR II
2nd Generation BuroMil Cyborg

Only Characters declared in an interception chain can intercept this card. Fire Events cost an additional power to play.

Flavor: 

"CHAR was already unbeatable! Why would they upgrade it!?!"

Fighting
Fighting: 
8
Cost
Requires: 
Architects
Architects
High
High
Cost: 
5
Provides
Provides: 
Architects
High
Artist
Set
Rarity
Designators