A Clockwork Orangutan | |
Wound-Up Ape |
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Unique. Independent. Turn and maintain X cards you control :: This card gains +X Fighting. |
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Flavor: Wound-up for some ultra-violence. |
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Fighting | Fighting: 8 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
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Keywords | Keywords: Unique, Independent |
Card search
Found 19 results.
Aiden O'Rangotang | |
Anarchist Ape |
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Unique. Independent. Unstoppable. Immunity to effects that would change the target of this card's attack or cause it to cease attacking. |
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Flavor: "You're but a puny." |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Keywords | Keywords: Unique, Independent, Unstoppable |
Ape City | |
Jungle Site |
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Flavor: Legends speak of a city of apes deep within the jungle. |
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Body | Body: 8 |
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Power | Power: 1 |
Cost | Requires: Cost: 1 |
Provides | Provides: |
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Keywords | Keywords: Unique |
Ape Crusaders | |
Masked Vigilantes |
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When a Character you control with a printed cost of 3 or less takes damage from a 1-cost card, reduce that damage to 0. |
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Flavor: "How do you guys expect to beat us?" |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Ape Nuts | |
Crazy Cyborg Monkeys |
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Takes no damage from Sites. If you attack, Ape Nuts must be declared as an attacker if possible. |
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Flavor: The mad scientists crank these guys out by the dozens. |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
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Keywords | Keywords: Foundation |
Ape Shall Kill Ape | |
Event |
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Faceoff. Turn a Character you control and target an opponent's Character with Fighting no lower than two less than yours. The winner may blank the text of a Site controlled by the loser until it leaves play. |
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Flavor: ...usually with high explosives. |
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Cost | Requires: Cost: 0 |
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Apes of Wrath | |
Ornery Monkeys |
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When a card you control is smoked or burned by an opponent, Apes of Wrath gains +1 Fighting until it leaves play. |
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Flavor: They have an Anger Management problem... |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Damned Dirty Apes | |
Raw Recruits |
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When this card is targeted by an Event, inflict 1 non-combat damage on all cards at this location. |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
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Keywords | Keywords: Foundation |
Duct Ape | |
Simian Ninja |
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Unstoppable. This card gains Stealth during attacks against cards controlled by an opponent with Power in their pool. |
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Flavor: If you can't fix it with duct apes, you aren't using enough duct apes. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Keywords | Keywords: Unstoppable |
Grim Bonobo | |
Ominous Ape |
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When non-combat damage is inflicted on a card, increase that damage by 1. |
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Flavor: Don't call him a monkey. He hates that. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Grim Bonobo | |
Ominous Ape |
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When non-combat damage is inflicted on a card, increase that damage by 1. |
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Flavor: Don't call him a monkey. He hates that. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Joe Yeung | |
Mighty Ape |
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Unique. When this card enters play, Characters you control gain +2 Fighting until the end of the turn. |
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Fighting | Fighting: 7 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
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Keywords | Keywords: Unique |
K'tongo | |
The White Ape |
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Unique. When he enters play, immediately toast any number of cards in your smoked pile at random. X= the number of cards toasted. |
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Fighting | Fighting: X |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Keywords | Keywords: Unique |
Robo-Bonobo | |
Cybernetic Ape |
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Unstoppable. Toughness: 1 while an opponent controls more Unique cards than you. |
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Flavor: The Jammers ensure that none become bobos. That would just be too much. |
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Fighting | Fighting: 2 |
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Cost | Cost: 2 |
Provides | Provides: |
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Keywords | Keywords: Toughness, Unstoppable, Foundation |
Siamang Twins | |
Ape Saboteurs |
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No Max. When you play this card from your hand, you may search your deck for a "Siamang Twins" and play it at no cost, then reshuffle. +1 combat damage for each other Ape card you control. Reload: Discard one or more cards. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Keywords | Keywords: No Max, Reload |
Siamang Twins | |
Ape Saboteurs |
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No Max. When you play this card from your hand, you may search your deck for a "Siamang Twins" and play it at no cost, then reshuffle. +1 combat damage for each other Ape card you control. Reload: Discard one or more cards. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Keywords | Keywords: No Max, Reload |
Simian Liberation Army | |
Anarchist Apes |
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+3 damage during the turn they enter play. Gain 2 Power when this card smokes a Character with a printed Fighting greater than 7. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Provides | Provides: |
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The Ape is Loose! | |
Event |
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Target an attacking Character :: Until the end of the attack, target gains +2 damage and is not affected by Events that would damage it or remove it from play. |
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Flavor: Run! |
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Cost | Requires: Cost: 1 |
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The Ape is Loose! | |
Event |
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Target an attacking Character :: Until the end of the attack, target gains +2 combat damage and is not affected by Events that would damage it or remove it from play. |
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Flavor: "Run!" |
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Cost | Requires: Cost: 1 |
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