Assault Squad | |
BuroMil Soldiers |
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Play at no cost when an opponent declares an attack with 2 or more Characters on a card you control. If you do so, this card must intercept the attack. |
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Fighting | Fighting: 2 |
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Cost | Cost: 2 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
Card search
Found 24 results.
BuroMil "Savage" | |
Tank State |
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Vehicle. Subject Character gains Mobility, +6 Fighting and Toughness: 1. |
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Flavor: For the first time, the Architects turned their weapons against each other. |
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Cost | Requires: Cost: 4 |
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Artist | |
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Rarity | |
Designators | |
Keywords | Keywords: Vehicle |
BuroMil Elite | |
Perfect Soldiers |
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Toughness: 1 against Rebels. Gains +1 Fighting while at a location that has a Battleground site in its front row. |
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Flavor: First in, last out. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Rarity | |
Designators | |
Keywords | Keywords: Toughness |
BuroMil Encampment | |
Battleground Site |
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Turn and target a Character :: Until the end of the turn, target gains Tactics and when that Character uses Tactics before combat against an opponent's card, inflict 1 non-combat damage on that card. |
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Body | Body: 6 |
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Power | Power: 1 |
Cost | Cost: 2 |
Provides | Provides: |
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Rarity | |
Designators | |
Keywords | Keywords: Foundation |
BuroMil Grunt | |
Brutal Soldier |
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Uncopyable. You may play BuroMil Grunt during an attack against you. Smoke BuroMil Grunt at the end of the turn he is played. |
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Flavor: Their military careers are violent and brief. |
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Fighting | Fighting: 2 |
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Cost | Cost: 1 |
Provides | Provides: |
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Set | |
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Keywords | Keywords: Uncopyable, Foundation |
BuroMil Grunt | |
Brutal Soldier |
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BuroMil Grunt is smoked at the end of the turn he is played. You may play BuroMil Grunt during an attack against you. BuroMil Grunt's abilities cannot be given to another character by any means. |
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Fighting | Fighting: 2 |
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Cost | Cost: 1 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Foundation |
BuroMil Ninja | |
Shadowy Assassin |
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Ambush and Assassinate against characters whose controller also controls a turned site. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Designators |
BuroMil Scout | |
Recon Soldier |
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While BuroMil Scout is attacking, other attackers inflict +1 damage. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Provides | Provides: |
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CHAR | |
BuroMil Cyborg |
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Damage CHAR inflicts in combat is reduced as his Fighting score decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unstoppable |
CHAR | |
BuroMil Cyborg |
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CHAR's combat damage is reduced as its Fighting decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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CHAR | |
BuroMil Cyborg |
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CHAR's combat damage cannot be reduced or redirected. CHAR takes no damage from Fire cards. |
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Flavor: The most feared weapon in the Architects' arsenal. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unstoppable |
CHAR II | |
2nd Generation BuroMil Cyborg |
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Only Characters declared in an interception chain can intercept this card. Fire Events cost an additional power to play. |
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Flavor: "CHAR was already unbeatable! Why would they upgrade it!?!" |
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Fighting | Fighting: 8 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
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Designators |
Colonel Griffith | |
BuroMil Mastermind |
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Unique. Turn and maintain to give target character +X Fighting and Tactics. X = the total number of that character's resource conditions and resources. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique |
Colonel Griffith | |
BuroMil Mastermind |
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Unique. Turn and maintain to give target Character +X Fighting and Tactics. X= the total number of resources required and provided by that Character. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Rarity | |
Designators | |
Keywords | Keywords: Unique |
Colonel Richtmeyer | |
BuroMil Intelligence Officer |
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Unique. Characters you control at this location that have Ambush use the ability when intercepting, as well as attacking. Opponents cannot play Operation or Gambit Events. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique |
Drop Troopers | |
BuroMil Cyborgs |
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You may play Drop Troopers at no cost during an attack declared by an opponent who is one feng shui site away from fulfilling victory conditions. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Designators |
General Olivet | |
BuroMil Military Mastermind |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique, Tactics |
Genghis X | |
BuroMil Supersoldier |
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Unique. Genghis X has Guts while there is at least three damage on him. |
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Fighting | Fighting: 8 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique |
Genghis X | |
BuroMil Supersoldier |
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Unique. Genghis X has Guts when there are three or more damage counters on him. |
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Flavor: The name Jason X has left a bad taste in his life. |
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Fighting | Fighting: 8 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
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Rarity | |
Designators | |
Keywords | Keywords: Unique |
Penal Soldiers | |
BuroMil Conscripts |
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Must intercept attacks at their location. Cannot attack while you do not control a Colonel, Commandant, or General card. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Plasma Trooper | |
BuroMil Cyborg |
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When Plasma Trooper turns to attack, it gains +X Fighting until the end of the attack. X = number of characters controlled by the controller of its target. |
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Fighting | Fighting: 3 |
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Cost | Cost: 3 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
Plasma Trooper | |
BuroMil Cyborg |
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When Plasma Trooper turns to attack, it gains +X Fighting until the end of the attack. X= the number of Characters controlled by the controller of the target of its attack. |
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Fighting | Fighting: 3 |
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Cost | Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
TacOps Troopers | |
BuroMil Elite |
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Tactics. TacOps Troopers gains Mobility while there is a Battleground Site in play. |
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Flavor: Most people fear the abominations. The smart ones fear them. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Tactics |
Tank Commander | |
BuroMil Officer |
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Flavor: Keep your abominations, this is all I need right here. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Set | |
Rarity | |
Designators |