Foundation (12 cards)
- 5x Chanting MonksX
Chanting Monks Zen PilgrimsCannot be the subject of States. When this card enters play, target a card you control :: Heal X damage from target. X = the number of Monk Characters you control (including this one).
Fighting Fighting:1Cost Cost:1Provides Provides:Artist Set Rarity Designators Keywords Keywords:Foundation - 1x Shung DaiX
Shung Dai Guardian MonkUnique. Toughness: 1. Cannot be intercepted by Characters with a cost of 3 or less.
Flavor:Condemned by the gods to guard the Boundless Heaven Sword for all eternity.
Fighting Fighting:5Cost Cost:4Provides Provides:Artist Set Rarity Designators Keywords Keywords:Foundation, Unique, Toughness - 5x Test SubjectsX
Test Subjects AbominationsFlavor:The CDCA's plan was to turn demons from the ancient past into super soldiers. It didn't work too well at first.
Fighting Fighting:1Cost Cost:1Provides Provides:Artist Set Rarity Designators Keywords Keywords:Foundation - 1x White NinjaX
White Ninja AssassinUnique. Ambush. Stealth. The rules text of any Character or Site targeted by White Ninja in an attack is canceled until the end of the turn.
Fighting Fighting:7Cost Cost:6Artist Set Rarity Designators Keywords Keywords:Unique, Ambush, Stealth
Character (6 cards)
- 1x Blue MonkX
Blue Monk Kung Fu InfiltratorChoose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator.
Flavor:The Blue Principle is the Principle of Obscurement.
Fighting Fighting:4Cost Requires:Cost:3Provides Provides:Artist Set Rarity Designators - 3x CHARX
CHAR BuroMil CyborgDamage CHAR inflicts in combat is reduced as his Fighting score decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards.
Fighting Fighting:6Cost Requires:Cost:4Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unstoppable - 1x ShihongX
Shihong Ghost Martial ArtistUnique. Cannot be healed. You cannot burn a Site if this card reduced its Body to zero.
Flavor:A truce between ancient rivals allowed them to fight together... just this once.
Fighting Fighting:12Cost Requires:Cost:5Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unique - 1x SuperfreakX
Superfreak AbominationUnique. While attacking, Superfreak inflicts half (round down) its combat damage as if it had Ambush, and the rest normally. Each is considered to be a separate source of damage.
Fighting Fighting:6Cost Requires:Cost:4Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unique
Event (15 cards)
- 3x ImprisonedX
Imprisoned EventTarget character is returned to its owner's hand.
Flavor:Thank goodness Buro prisons are so poorly built 'cause it's sure easy to get thrown into them.
Cost Requires:Cost:1Artist Set Rarity Designators - 3x Iron and SilkX
Iron and Silk EventChoose any Character :: Until the end of the turn, all combat damage inflicted on that Character while it is intercepting is reduced to 0.
Flavor:Embrace the yin principle, and receive your opponents' blows like gifts of honey.
Cost Requires:Cost:0Artist Set Rarity Designators Errata January 2013 - 2x Journey's RewardX
Journey's Reward EventPlay in response to an Event :: Cancel that Event and that Event's controller gains 1 Power.
Flavor:"A journey of a thousand miles begins with a single step, but sometimes you end up at an unexpected destination."
Cost Requires:Cost:0Artist Set Rarity Designators - 4x Return to the CenterX
Return to the Center EventChoose one: target a State :: Smoke target; or target a card :: remove all non-damage counters from target.
Flavor:Li Po's Principle of Principles: "Find the center within yourself; this you can never lose."
Cost Requires:Cost:0Artist Set Rarity Designators - 2x ScroungingX
Scrounging EventPlay at the start of your turn, target an opponent and choose State, Edge, Character, Feng Shui Site or non-Feng Shui Site :: Generate X Power. X = the number of cards of the chosen type that the target controls, minus the number of cards in your burned-for-victory pile. No other card you control or play generates Power during this Establishing Shot.
Cost Requires:Cost:0Artist Set Rarity Designators Errata August 2023Comments - 1x Violet MeditationX
Violet Meditation EventPlay at the start of your turn and target an opponent :: Generate X Power. X = the number of Edges and Power- generating Sites controlled by the target, minus the number of cards in your burned-for-victory pile. No other card you control or play generates Power during your Establishing Shot this turn.
Cost Requires:Cost:0Artist Set Rarity Designators Errata March 2014
State (6 cards)
- 4x Brain Bug EQ3200X
Brain Bug EQ3200 StatePlay on any character. At the beginning of each of your turns, you may look at subject character's controller's hand or reveal one of his or her sites. Subject is smoked if Brain Bug EQ3200 leaves play.
Cost Requires:Cost:1Artist Set Rarity Designators - 2x Buro GodhammerX
Buro Godhammer StateWeapon. Subject Character inflicts +3 damage.
Flavor:In 2056, God is dead, and the Architects have his hammer.
Cost Requires:Cost:1Artist Set Rarity Designators Keywords Keywords:Weapon
Feng Shui Site (10 cards)
- 2x Fox PassX
Fox Pass Feng Shui SiteUnique. Turn to change one attacker's target to any Character or front-row Site you control.
Flavor:Be as the fox, who leads the hounds astray.
Body Body:5Power Power:1Artist Set Rarity Designators Keywords Keywords:Unique - 4x Horseshoe IslandX
Horseshoe Island Feng Shui SiteTurn during an attack if this card is in the front row :: Change all targets of the attack to this card
Flavor:"You mean smiley face island?"
Body Body:7Power Power:1Artist Set Rarity Designators - 4x Waterfall SanctuaryX
Waterfall Sanctuary Feng Shui SiteTurn to smoke a State on a Character at this location. If you controlled the Character at that time, you may draw a card.
Flavor:As you pass beneath the waters, everything is washed away.
Body Body:7Power Power:1Artist Set Rarity Designators
Site (1 card)
- 1x Mountain MonasteryX
Mountain Monastery Sanctuary SiteFlavor:Discipline begets potency.
Body Body:6Power Power:1Cost Cost:2Provides Provides:Artist Set Rarity Designators Keywords Keywords:Not Cumulative, Foundation
This deck is strictly for fun! It also came from the effort of looking in the Daedelus card pool and trying to find something that might have some potential utility with Modern era cards. The deck is completely built around Brain Bug EQ3200. This in principle is still a "high control deck." You're trying to manipulate exactly what's on the board and where Characters are going. Place Brain Bugs on the most threatening Characters on the board and use Horseshoe Island to bring them to your Waterfall Sanctuary. I call this the "Bug Catcher" setup. Once the game moves along you will get more control over when you want the Brain Bug to trigger with Return to the Center(plus this is just a great utility card in general). Play defensively until the board is clear and you can place your own potent hitters for the win!
Some CiK and BFS versions use "Gain" rather than the correct "Generate."