"Bug-A-Boo"

50 cards.

Foundation (12 cards)

  • 5x Chanting Monks
    Chanting Monks
    Chanting Monks
    Zen Pilgrims

    Cannot be the subject of States. When this card enters play, target a card you control :: Heal X damage from target. X = the number of Monk Characters you control (including this one).

    Fighting
    Fighting: 
    1
    Cost
    Cost: 
    1
    Provides
    Provides: 
    Guiding
    Chi
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Foundation
  • 1x Shung Dai
    Shung Dai
    Shung Dai
    Guardian Monk

    Unique. Toughness: 1. Cannot be intercepted by Characters with a cost of 3 or less.

    Flavor: 

    Condemned by the gods to guard the Boundless Heaven Sword for all eternity.

    Fighting
    Fighting: 
    5
    Cost
    Cost: 
    4
    Provides
    Provides: 
    Chi
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Foundation, Unique, Toughness
  • 5x Test Subjects
  • 1x White Ninja
    White Ninja
    White Ninja
    Assassin

    Unique. Ambush. Stealth. The rules text of any Character or Site targeted by White Ninja in an attack is canceled until the end of the turn.

    Fighting
    Fighting: 
    7
    Cost
    Cost: 
    6
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique, Ambush, Stealth

Character (6 cards)

  • 1x Blue Monk
    Blue Monk
    Blue Monk
    Kung Fu Infiltrator

    Choose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator.

    Flavor: 

    The Blue Principle is the Principle of Obscurement.

    Fighting
    Fighting: 
    4
    Cost
    Requires: 
    Guiding
    Cost: 
    3
    Provides
    Provides: 
    Guiding
    Chi
    Artist
    Set
    Rarity
    Designators
  • 3x CHAR
    CHAR
    CHAR
    BuroMil Cyborg

    Damage CHAR inflicts in combat is reduced as his Fighting score decreases but cannot be reduced or redirected by any other means. CHAR takes no damage from Fire cards.

    Fighting
    Fighting: 
    6
    Cost
    Requires: 
    Architects
    High
    Cost: 
    4
    Provides
    Provides: 
    Architects
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unstoppable
  • 1x Shihong
    Shihong
    Shihong
    Ghost Martial Artist

    Unique. Cannot be healed. You cannot burn a Site if this card reduced its Body to zero.

    Flavor: 

    A truce between ancient rivals allowed them to fight together... just this once.

    Fighting
    Fighting: 
    12
    Cost
    Requires: 
    Guiding
    Guiding
    Cost: 
    5
    Provides
    Provides: 
    Guiding
    Chi
    Magic
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
  • 1x Superfreak
    Superfreak
    Superfreak
    Abomination

    Unique. While attacking, Superfreak inflicts half (round down) its combat damage as if it had Ambush, and the rest normally. Each is considered to be a separate source of damage.

    Fighting
    Fighting: 
    6
    Cost
    Requires: 
    Architects
    Architects
    High
    Cost: 
    4
    Provides
    Provides: 
    Architects
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique

Event (15 cards)

  • 3x Imprisoned
  • 3x Iron and Silk
    Iron and Silk
    Iron and Silk
    Event

    Choose any Character :: Until the end of the turn, all combat damage inflicted on that Character while it is intercepting is reduced to 0.

    Flavor: 

    Embrace the yin principle, and receive your opponents' blows like gifts of honey.

    Cost
    Requires: 
    Guiding
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Errata
    January 2013
  • 2x Journey's Reward
    Journey's Reward
    Journey's Reward
    Event

    Play in response to an Event :: Cancel that Event and that Event's controller gains 1 Power.

    Flavor: 

    "A journey of a thousand miles begins with a single step, but sometimes you end up at an unexpected destination."

    Cost
    Requires: 
    Guiding
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
  • 4x Return to the Center
    Return to the Center
    Return to the Center
    Event

    Choose one: target a State :: Smoke target; or target a card :: remove all non-damage counters from target.

    Flavor: 

    Li Po's Principle of Principles: "Find the center within yourself; this you can never lose."

    Cost
    Requires: 
    Chi
    Chi
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
  • 2x Scrounging
    Scrounging
    Scrounging
    Event

    Play at the start of your turn, target an opponent and choose State, Edge, Character, Feng Shui Site or non-Feng Shui Site :: Generate X Power. X = the number of cards of the chosen type that the target controls, minus the number of cards in your burned-for-victory pile. No other card you control or play generates Power during this Establishing Shot.

    Cost
    Requires: 
    High
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Errata
    August 2023
    Comments
    Comments: 

    Some CiK and BFS versions use "Gain" rather than the correct "Generate."

  • 1x Violet Meditation
    Violet Meditation
    Violet Meditation
    Event

    Play at the start of your turn and target an opponent :: Generate X Power. X = the number of Edges and Power- generating Sites controlled by the target, minus the number of cards in your burned-for-victory pile. No other card you control or play generates Power during your Establishing Shot this turn.

    Cost
    Requires: 
    Chi
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Errata
    March 2014

State (6 cards)

  • 4x Brain Bug EQ3200
    Brain Bug EQ3200
    Brain Bug EQ3200
    State

    Play on any character. At the beginning of each of your turns, you may look at subject character's controller's hand or reveal one of his or her sites. Subject is smoked if Brain Bug EQ3200 leaves play.

    Cost
    Requires: 
    Architects
    Cost: 
    1
    Artist
    Set
    Rarity
    Designators
  • 2x Buro Godhammer

Feng Shui Site (10 cards)

Site (1 card)

  • 1x Mountain Monastery
Original creator: 
Jason Ketcham

This deck is strictly for fun! It also came from the effort of looking in the Daedelus card pool and trying to find something that might have some potential utility with Modern era cards. The deck is completely built around Brain Bug EQ3200. This in principle is still a "high control deck." You're trying to manipulate exactly what's on the board and where Characters are going. Place Brain Bugs on the most threatening Characters on the board and use Horseshoe Island to bring them to your Waterfall Sanctuary. I call this the "Bug Catcher" setup. Once the game moves along you will get more control over when you want the Brain Bug to trigger with Return to the Center(plus this is just a great utility card in general). Play defensively until the board is clear and you can place your own potent hitters for the win!