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Found 46 results.

Austere Monks
Austere Monks
Order of the Closed Fist

While you have 2 or fewer cards in your hand, Characters you control gain +1 Fighting.

Flavor: 

They are ascetics. They don't take too much pleasure in kicking your butt.

Fighting
Fighting: 
2
Cost
Requires: 
Guiding
Cost: 
2
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Blue Monk
Blue Monk
Kung Fu Infiltrator

Choose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator.

Flavor: 

The Blue Principle is the Principle of Obscurement.

Fighting
Fighting: 
4
Cost
Requires: 
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Blue Monk
Blue Monk
Kung Fu Infiltrator

Choose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator.

Flavor: 

The Blue Principle is the Principle of Obscurement.

Fighting
Fighting: 
4
Cost
Requires: 
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Blue Monk
Blue Monk
Kung Fu Infiltrator

Choose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator.

Flavor: 

The Blue Principle is the Principle of Obscurement.

Fighting
Fighting: 
4
Cost
Requires: 
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Blue Monk
Blue Monk
Kung Fu Infiltrator

Choose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator.

Flavor: 

The Blue Principle is the Principle of Obscurement.

Fighting
Fighting: 
4
Cost
Requires: 
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Chanting Monks
Chanting Monks
Zen Pilgrims

Cannot be the subject of States. When this card enters play, target a card you control :: Heal X damage from target. X = the number of Monk Characters you control (including this one).

Fighting
Fighting: 
1
Cost
Cost: 
1
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Foundation
Chanting Monks
Chanting Monks
Zen Pilgrims

Cannot be the subject of States. When this card enters play, target a card you control :: Heal X damage from target. X = the number of Monk Characters you control (including this one).

Fighting
Fighting: 
1
Cost
Cost: 
1
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Foundation
Confucian Initiate
Confucian Initiate
Fledgeling Monk

Uncopyable. This card enters play with two counters on it. At the start of your turn, remove a counter. While there are no counters on this card, it gains +1 Fighting and Superleap.

Fighting
Fighting: 
1
Cost
Cost: 
1
Provides
Provides: 
Guiding
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Foundation, Uncopyable
Confucian Initiate
Confucian Initiate
Fledgeling Monk

Uncopyable. This card enters play with two counters on it. At the start of your turn, remove a counter. While there are no counters on this card, it gains +1 Fighting and Superleap.

Fighting
Fighting: 
1
Cost
Cost: 
1
Provides
Provides: 
Guiding
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Foundation, Uncopyable
Green Sage
Green Sage
Tough Old Monk

Toughness: 2. All other Characters you control at this location gain Toughness: 1

Flavor: 

The willow bends but does not break.

Fighting
Fighting: 
1
Cost
Requires: 
Guiding
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Toughness
Jade Dragon Monk
Jade Dragon Monk
Mysterious Martial Artist

Superleap. Once per turn while this card is attacking, you may choose an Edge or State :: Cancel that card until the end of the attack.

Flavor: 

The order of the Jade Dragon was steeped in mystery.

Fighting
Fighting: 
3
Cost
Requires: 
Guiding
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Superleap
Mad Monk
Mad Monk
Shaolin Traitor

Unique. Superleap. May not attack a card controlled by an opponent who has one or more Guiding Hand resources in his or her pool.

Flavor: 

I have chosen the greater of two evils.

Fighting
Fighting: 
6
Cost
Requires: 
Eaters
Eaters
Cost: 
4
Provides
Provides: 
Guiding
Eaters
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Superleap
Red Monk
Red Monk
Martial Artist

When an opponent plays an Event that targets a card you control, Red Monk gains Superleap until it leaves play.

Flavor: 

The Red Principle is the Principle of Movement.

Fighting
Fighting: 
4
Cost
Requires: 
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Errata
January 2001
Red Monk
Red Monk
Martial Artist

When an opponent plays an Event that targets a card you control, Red Monk gains Superleap until he leaves play.

Flavor: 

The Red Principle is the Principle of Movement.

Fighting
Fighting: 
4
Cost
Requires: 
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Righteous Protector
Righteous Protector
Heroic Monk

Turn to redirect the damage from a single source inflicted on target Character to Righteous Protector.

Flavor: 

Tell me before I die...is our Light of Heaven...safe?...

Fighting
Fighting: 
3
Cost
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Foundation
Shaolin Agent
Shaolin Agent
Undercover Monk

When Shaolin Agent turns to attack, he gains +X Fighting until he leaves play. X= the number of opponents' cards at his target's location minus 3. X cannot be less than 0.

Fighting
Fighting: 
2
Cost
Requires: 
Guiding
Cost: 
2
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Shung Dai
Shung Dai
Guardian Monk

Unique. Toughness: 1. Cannot be intercepted by Characters with a cost of 3 or less.

Flavor: 

Condemned by the gods to guard the Boundless Heaven Sword for all eternity.

Fighting
Fighting: 
5
Cost
Cost: 
4
Provides
Provides: 
Chi
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Foundation, Unique, Toughness
Stoic Wanderer
Stoic Wanderer
Orange Monk

Superleap and Toughness: 1 against cards controlled by an opponent with only one type of faction resource in their pool.

Flavor: 

A predictable foe is a weak foe.

Fighting
Fighting: 
4
Cost
Requires: 
Guiding
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Urban Monk
Urban Monk
Red Gardener

If you have played a Site this turn when this card enters play, this card gains Superleap and Mobility until it leaves play. If you control 3 or more Power-generating Sites, this card generates 1 Power during your Establishing Shot.

Fighting
Fighting: 
4
Cost
Requires: 
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Artist
Set
Rarity
Designators
Violet Monk
Violet Monk
Martial Artist

You may seize any non-feng shui site damaged by Violet Monk in combat.

Flavor: 

Dirk mispronounced them as 'Violent' Monks. But if the glove fits...

Fighting
Fighting: 
3
Cost
Requires: 
Guiding
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators
Yellow Monk
Yellow Monk
Martial Artist

Once per turn when damage is inflicted on this card, you may redirect 1 damage to any Character in play.

Flavor: 

The Yellow Principle teaches its adherents to use their enemies' strength against them.

Fighting
Fighting: 
4
Cost
Requires: 
Guiding
Cost: 
3
Provides
Provides: 
Guiding
Chi
Artist
Set
Rarity
Designators