Austere Monks | |
Order of the Closed Fist |
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While you have 2 or fewer cards in your hand, Characters you control gain +1 Fighting. |
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Flavor: They are ascetics. They don't take too much pleasure in kicking your butt. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
Artist | |
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Rarity | |
Designators |
Card search
Found 46 results.
Blue Monk | |
Kung Fu Infiltrator |
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Choose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator. |
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Flavor: The Blue Principle is the Principle of Obscurement. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Designators |
Blue Monk | |
Kung Fu Infiltrator |
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Choose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator. |
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Flavor: The Blue Principle is the Principle of Obscurement. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Blue Monk | |
Kung Fu Infiltrator |
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Choose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator. |
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Flavor: The Blue Principle is the Principle of Obscurement. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Designators |
Blue Monk | |
Kung Fu Infiltrator |
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Choose a designator when Blue Monk enters play. Blue Monk cannot be intercepted by Characters with the chosen designator. |
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Flavor: The Blue Principle is the Principle of Obscurement. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Buddhist Monk | |
Martial Artist |
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+X Fighting. X = the number of Power-generating Sites you control minus two. X cannot be less than 0. |
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Fighting | Fighting: 2 |
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Cost | Cost: 2 |
Provides | Provides: |
Artist | |
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Designators | |
Keywords | Keywords: Foundation |
Buddhist Monk | |
Martial Artist |
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+X Fighting. X= the number of Power-generating Sites you control minus two. X cannot be less than 0. |
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Fighting | Fighting: 2 |
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Cost | Cost: 2 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
Bulletproof Monk | |
Martial Artist |
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Toughness: 1 while attacking. |
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Flavor: The Hand have learned how to deal with guns. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Toughness |
Chanting Monks | |
Zen Pilgrims |
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Cannot be the subject of States. When this card enters play, target a card you control :: Heal X damage from target. X = the number of Monk Characters you control (including this one). |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
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Set | |
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Designators | |
Keywords | Keywords: Foundation |
Chanting Monks | |
Zen Pilgrims |
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Cannot be the subject of States. When this card enters play, target a card you control :: Heal X damage from target. X = the number of Monk Characters you control (including this one). |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
Confucian Initiate | |
Fledgeling Monk |
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Uncopyable. This card enters play with two counters on it. At the start of your turn, remove a counter. While there are no counters on this card, it gains +1 Fighting and Superleap. |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
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Set | |
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Designators | |
Keywords | Keywords: Foundation, Uncopyable |
Confucian Initiate | |
Fledgeling Monk |
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Uncopyable. This card enters play with two counters on it. At the start of your turn, remove a counter. While there are no counters on this card, it gains +1 Fighting and Superleap. |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation, Uncopyable |
Elderly Monk | |
Sage |
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Draw an additional card whenever you draw cards. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Exiled Monk | |
Shaolin Outcast |
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Heal this card at the end of each attack. |
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Flavor: I have been away for a long time, but I still remember what I learned. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Rarity | |
Designators |
Fist of Shadow | |
Netherworld Monk |
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Sacrifice Fist of Shadow and target an Edge :: smoke that Edge and gain 1 Power. |
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Flavor: They strike where you least expect it. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Designators |
Green Monk | |
Martial Artist |
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Toughness: 1. |
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Flavor: Quan Lo trained the Green Monks to fight using the Resistance Principle. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Toughness |
Green Sage | |
Tough Old Monk |
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Toughness: 2. All other Characters you control at this location gain Toughness: 1 |
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Flavor: The willow bends but does not break. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Set | |
Rarity | |
Designators | |
Keywords | Keywords: Toughness |
Impoverished Monk | |
Dedicated Martial Artist |
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Gains Toughness: 1 and Superleap while you have no Power. You may not play non- States on Impoverished Monk. |
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Flavor: They renounce worldly things for true mastery. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Designators |
Inner-City Monk | |
Martial Arts Teacher |
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When this card enters play, take control of all 1-cost Characters until the end of the turn. While these Characters are under your control, you cannot sacrifice or toast them. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Jade Dragon Monk | |
Mysterious Martial Artist |
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Superleap. Once per turn while this card is attacking, you may cancel an Edge or State until the end of the attack. |
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Flavor: The order of the Jade Dragon was steeped in mystery. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Superleap |
Jade Dragon Monk | |
Mysterious Martial Artist |
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Superleap. Once per turn while this card is attacking, you may choose an Edge or State :: Cancel that card until the end of the attack. |
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Flavor: The order of the Jade Dragon was steeped in mystery. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Superleap |
Mad Monk | |
Shaolin Traitor |
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Unique. Superleap. May not attack a card controlled by an opponent who has one or more resources in his or her pool. |
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Flavor: I have chosen the greater of two evils. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique, Superleap |
Monk | |
Token. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Token |
Orange Monk | |
Martial Artist |
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Superleap. Orange Monk gains +1 Fighting for each State that is placed on him. |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Superleap |
Orange Sage | |
Wise Monk |
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Turn to return a card that is neither nor from your smoked pile to your hand. |
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Flavor: There is a world beyond China, young one. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Rarity | |
Designators |
Pacifists | |
Meditating Monks |
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Cannot turn to attack. When one or more Characters inflict combat damage on a Site you control, this card gains +2 Fighting until it leaves play. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Red Monk | |
Martial Artist |
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When an opponent plays an Event that targets a card you control, Red Monk gains Superleap until it leaves play. |
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Flavor: The Red Principle is the Principle of Movement. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Errata | January 2001 |
Red Monk | |
Martial Artist |
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When an opponent plays an Event that targets a card you control, Red Monk gains Superleap until he leaves play. |
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Flavor: The Red Principle is the Principle of Movement. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Righteous Protector | |
Heroic Monk |
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Turn to redirect the damage from a single source inflicted on target Character to Righteous Protector. |
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Flavor: Tell me before I die...is our Light of Heaven...safe?... |
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Fighting | Fighting: 3 |
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Cost | Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
Shaolin Agent | |
Undercover Monk |
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When Shaolin Agent turns to attack, he gains +X Fighting until he leaves play. X= the number of opponents' cards at his target's location minus 3. X cannot be less than 0. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Shaolin Defender | |
Guardian Monk |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Shaolin Monk | |
Martial Artist |
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Flavor: Don't let their passive demeanor mislead you. |
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Fighting | Fighting: 3 |
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Cost | Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
Shaolin Student | |
Fledgling Monk |
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Flavor: Bitter defeat teaches the most profound lessons. |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
Shaolin Student | |
Fledgling Monk |
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Flavor: Bitter defeat teaches the most profound lessons. |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
Shung Dai | |
Guardian Monk |
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Unique. Toughness: 1. Cannot be intercepted by Characters with a cost of 3 or less. |
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Flavor: Condemned by the gods to guard the Boundless Heaven Sword for all eternity. |
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Fighting | Fighting: 5 |
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Cost | Cost: 4 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation, Unique, Toughness |
Stoic Wanderer | |
Orange Monk |
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Superleap and Toughness: 1 against cards controlled by an opponent with only one type of faction resource in their pool. |
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Flavor: A predictable foe is a weak foe. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Urban Monk | |
Red Gardener |
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If you have played a Site this turn when this card enters play, this card gains Superleap and Mobility until it leaves play. If you control 3 or more Power-generating Sites, this card generates 1 Power during your Establishing Shot. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Violet Monk | |
Martial Artist |
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You may seize any non-feng shui site damaged by Violet Monk in combat. |
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Flavor: Dirk mispronounced them as 'Violent' Monks. But if the glove fits... |
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Fighting | Fighting: 3 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Wandering Monk | |
Martial Artist |
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Unique. If you are closer to fulfilling victory conditions than all of your opponents at the end of a turn, Wandering Monk is smoked. |
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Fighting | Fighting: 3 |
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Cost | Cost: 2 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique, Foundation |
Wandering Monk | |
Martial Artist |
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Unique. If you are closer to victory than all opponents at the end of a turn, smoke Wandering Monk. |
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Fighting | Fighting: 3 |
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Cost | Cost: 2 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique, Foundation |
Wasteland Gardener | |
Ascetic Monk |
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When a player generates or gains Power from an Event they played, all other players gain 1 Power. |
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Flavor: Like life itself, a garden is always a series of losses set against a few triumphs. |
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Fighting | Fighting: 1 |
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Cost | Cost: 1 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Foundation |
Wudang Monk | |
Martial Artist |
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Once per turn, you may copy the rules text of a non-Unique Character to this card until the end of the turn. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Yellow Geomancer | |
Crafty Monk |
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Turn and target a Character or Site :: Redirect 1 damage inflicted on any Site to target. |
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Flavor: Taking them on sometimes does more harm than good. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Yellow Geomancer | |
Crafty Monk |
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Turn to redirect one damage inflicted on a Site to any other target. |
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Flavor: Taking them on sometimes does more harm than good. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Yellow Monk | |
Martial Artist |
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Once per turn when damage is inflicted on Yellow Monk, you may redirect 1 point of that damage to any character in play. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |
Yellow Monk | |
Martial Artist |
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Once per turn when damage is inflicted on this card, you may redirect 1 damage to any Character in play. |
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Flavor: The Yellow Principle teaches its adherents to use their enemies' strength against them. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
Artist | |
Set | |
Rarity | |
Designators |