Brass Monkey | |
Simian Automaton |
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Opponents cannot intercept Brass Monkey unless they pay one Power for each interceptor they declare against him. Reload: 2 |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Designators | |
Keywords | Keywords: Reload |
Card search
Found 12 results.
Brass Monkey | |
Simian Automaton |
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Brass Monkey cannot be intercepted unless the opponent pays one Power for each interceptor they declare against him. Reload: 2 |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Keywords | Keywords: Reload |
Duct Ape | |
Simian Ninja |
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Unstoppable. This card gains Stealth during attacks against cards controlled by an opponent with Power in their pool. |
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Flavor: If you can't fix it with duct apes, you aren't using enough duct apes. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
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Keywords | Keywords: Unstoppable |
Michael Magilla | |
Simian Recruiter |
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Unique. Once per turn when this card damages the target of its attack, put a "Fanatic" token into play. |
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Flavor: "Silverback represents a better way! His plans will liberate us all!" |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
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Keywords | Keywords: Unique |
Monkey Pirates | |
Simian Scalawags |
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Once per Main Shot, you may play an Event from an opponent's smoked pile at +1 cost, ignoring resource conditions. The Event is considered to be Toast It. |
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Fighting | Fighting: 5 |
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Cost | Requires: Cost: 4 |
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SAM Simian | |
Destructive Primate |
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Once during your Main Shot you may inflict 2 damage to a Site you control :: SAM Simian gains +2 Fighting until the end of the turn. |
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Flavor: Like a bull in a china shop. With missiles. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Shaolin Monkey | |
Simian Martial Artist |
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When Shaolin Monkey enters play, he gains one of the following: Independent, Guts, or Mobility. |
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Flavor: Monkey see, Monkey Fu. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Silverback Law | |
Cybernetic Simian Revolutionaries |
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When you play this card, you may toast exactly one Character from your smoked pile to reduce this card's cost by 1. At the start of your Main Shot, inflict 1 non-combat damage on all Feng Shui Sites in play. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Simian Liberation Army | |
Anarchist Apes |
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+3 damage during the turn they enter play. Gain 2 Power when this card smokes a Character with a printed Fighting greater than 7. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Provides | Provides: |
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Simian Sanctuary | |
Site |
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At the end of your turn put a "Monkey" Character token into play. It has a printed Fighting of 1 and a printed cost of 1. |
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Flavor: From the labs they fled. Into the wilderness they ran. |
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Body | Body: 6 |
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Power | Power: 1 |
Cost | Requires: Cost: 2 |
Provides | Provides: |
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Simian Sneaker | |
Primate Saboteur |
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+1 damage to Sites. Return this card to play when a Site you own is seized. |
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Flavor: Sometimes even the Jammers are subtle. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Provides | Provides: |
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Simian Sneaker | |
Primate Saboteur |
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+1 combat damage to Sites. Return this card to play when a Site you own is seized. |
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Flavor: Sometimes even the Jammers are subtle. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
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