"Monsters In Tanks"

53 cards.

Foundation (11 cards)

  • 1x Arcanomoth
    Arcanomoth
    Arcanomoth
    Metamorphic Abomination

    If you have Architects of the FleshArchitects of the FleshArchitects of the Flesh before you play this card, you may pay 2 additional Power while doing so to give it +4 Fighting and Toughness: 1 until it leaves play.

    Fighting
    Fighting: 
    2
    Cost
    Cost: 
    2
    Provides
    Provides: 
    Architects
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Foundation
  • 5x Beta Beast
    Beta Beast
    Beta Beast
    Early Model Abomination

    Toughness: 1 against Characters who provide only one resource.

    Flavor: 

    The second generation prototypes proved more vicious but just as expendable.

    Fighting
    Fighting: 
    2
    Cost
    Cost: 
    2
    Provides
    Provides: 
    Architects
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Toughness, Foundation
  • 5x Test Subjects

Character (9 cards)

  • 1x Desdemona Deathangel
    Desdemona Deathangel
    Desdemona Deathangel
    Abomination

    Unique. Ambush. When this card would smoke a Character in combat, it instead becomes a State on this card. This card copies the rules text of such States. Sacrifice a State on this card :: This card gains +1 Fighting until the end of the turn.

    Fighting
    Fighting: 
    7
    Cost
    Requires: 
    Architects
    Architects
    Architects
    High
    High
    Cost: 
    5
    Provides
    Provides: 
    Architects
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique, Ambush
  • 3x Gnarled Annihilator
  • 3x Hell Squad
  • 1x Homo Omega
    Homo Omega
    Homo Omega
    Renegade Cyborg Mastermind

    Unique. Toughness: 3. Loyalty. Until the end of the turn this card enters play, no player may play cards. No player may play cards in response to this card being played.

    Fighting
    Fighting: 
    9
    Cost
    Requires: 
    Architects
    Architects
    Architects
    Architects
    High
    Cost: 
    6
    Provides
    Provides: 
    Architects
    High
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique, Toughness, Loyalty
  • 1x Lo Kan

Edge (1 card)

  • 1x Rise of the NeoBuro

Event (17 cards)

  • 3x Desperate Measures
  • 2x Ejector Seat Malfunction
  • 3x Expendable Unit
  • 2x Howling for Blood
  • 2x Neutron Bomb
    Neutron Bomb
    Neutron Bomb
    Event

    Smoke all Characters.

    Flavor: 

    Just what the doctor ordered for the lingering urban resistance problems in 2062 - mondo death toll with no property value depreciation.

    Cost
    Requires: 
    Architects
    Architects
    High
    Cost: 
    3
    Artist
    Set
    Rarity
    Designators
  • 2x On the Wire
    On the Wire
    On the Wire
    Event

    Play at the start of your turn. Generate 2 Power if an opponent has more Power than you. Other Events you play during this Establishing Shot generate no Power.

    Flavor: 

    End of line.

    Cost
    Requires: 
    High
    High
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Errata
    July 2020
  • 3x Scrounging
    Scrounging
    Scrounging
    Event

    Play at the start of your turn, target an opponent and choose State, Edge, Character, Feng Shui Site or non-Feng Shui Site :: Generate X Power. X = the number of cards of the chosen type that the target controls, minus the number of cards in your burned-for-victory pile. No other card you control or play generates Power during this Establishing Shot.

    Cost
    Requires: 
    High
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Errata
    August 2023
    Comments
    Comments: 

    Some CiK and BFS versions use "Gain" rather than the correct "Generate."

State (4 cards)

Feng Shui Site (11 cards)

  • 1x Endless Corridor
    Endless Corridor
    Endless Corridor
    Netherworld Feng Shui Site

    Limited. Turn and target a player :: Rearrange that player's Site structure. This cannot move a Site to a position that was not previously occupied. This may change the target of an attack.

    Flavor: 

    "It's been four years. Seriously, where is the exit?"

    Body
    Body: 
    6
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Limited
  • 1x Martyr's Tomb
    Martyr's Tomb
    Martyr's Tomb
    Feng Shui Site

    Limited. Turn :: Reload a Character.

    Flavor: 

    "No good thing ever dies. Unfortunately, same goes for some pretty awful things!"

    Body
    Body: 
    7
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Limited
  • 3x Proving Ground
    Proving Ground
    Proving Ground
    Feng Shui Site

    When Proving Ground is revealed, immediately turn it for no effect. If Proving Ground is face-up, turn :: Play a Character at -2 cost.

    Flavor: 

    So you think you're tough, eh? Let's see how tough you really are.

    Body
    Body: 
    6
    Power
    Power: 
    0
    Artist
    Set
    Rarity
    Designators
  • 5x The Great Wall
    The Great Wall
    The Great Wall
    Feng Shui Site

    No Max. +2 Body for each Power-generating Site in your front row. Turn in response to an effect that would steal Power from you :: Cancel that effect.

    Flavor: 

    The most regal and systematic fortification of all time.

    Body
    Body: 
    8
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    No Max
  • 1x Weeping Willows
    Weeping Willows
    Weeping Willows
    Feng Shui Site

    Limited. If this Site is in your front row, any Feng Shui Site to its immediate left generates 1 additional Power.

    Flavor: 

    Their interlacing roots are so thick and powerful they can alter the flow of rivers and of chi.

    Body
    Body: 
    8
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Limited
Original creator: 
Jason Ketcham

A lot of the Architects most powerful cards are here with the addition of some SWS fan cards that add to or increase the effectiveness of the deck. Try Great Walling with Defense Perimeters until you can board wipe with Neutron Bomb and maybe having a Hell Squad or two out is ideal. The scenes play out in a fairly entertaining way, imagining these Monsters the Soldiers are allowing to assault in tanks but ultimately they are disposable fodder when no longer needed...and the Hell Squads head to the bunker from the Neutron Bombs!

It's hard to resist playing this deck and all the Monsters featured here are some of my favorite cast of Characters from the entire game.