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Found 66 results.

36-Legged Horror
36-Legged Horror
Spirit of Persistence

Mobility. +2 damage to Characters. Cannot be prevented from intercepting. (This overrides 'cannot intercept' and 'ceases intercepting' effects.) Not affected by other Characters' Stealth or Superleap.

Fighting
Fighting: 
4
Cost
Requires: 
Purists
Magic
Cost: 
3
Provides
Provides: 
Purists
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Mobility
Binary Spirit
Binary Spirit
Duality Construct

Once each Main Shot, you may either inflict 1 damage, which cannot be reduced or redirected, on Binary Spirit to draw a card, or discard a card to heal 1 damage from Binary Spirit.

Fighting
Fighting: 
2
Cost
Requires: 
Purists
Magic
Cost: 
2
Provides
Provides: 
Purists
Magic
Artist
Set
Rarity
Designators
Chaos Spirit
Chaos Spirit
Volatile Construct

At the end of each player's turn, you must inflict 2 damage on a card the player to his or her left controls.

Flavor: 

Creating one is a simple spell. Controlling it....

Fighting
Fighting: 
2
Cost
Requires: 
Magic
Magic
Cost: 
2
Provides
Provides: 
Magic
Artist
Set
Rarity
Designators
Familiar Spirit
Familiar Spirit
State

Play on a Character. Subject gains +3 Fighting. Turn and target a Character at this location :: Inflict 1 non-combat damage on target. When subject leaves play, put three "Spirit" Character tokens into play. They each have a printed Fighting of 1 and a printed cost of Four Monarchs1.

Cost
Requires: 
Magic
Cost: 
3
Artist
Set
Rarity
Designators
Fighting Spirit
Fighting Spirit
Event

Toast It. Play if you have at least two Dragons Events in your smoked pile :: Choose two of them at random. If they have the same title, toast them. Otherwise, return them to your hand.

Flavor: 

"As long as there is breath in my lungs and evil in the world, I will continue to fight."

Cost
Requires: 
Dragons
Cost: 
0
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Toast It
Fighting Spirit
Fighting Spirit
Event

Toast It. Play if you have at least two Dragons Events in your smoked pile :: Choose two of them at random. If they have the same title, toast them. Otherwise, return them to your hand.

Cost
Requires: 
Dragons
Cost: 
0
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Toast It
Errata
June 2002
Fire Serpent
Fire Serpent
Netherworld Spirit

When Fire Serpent enters play, immediately target up to 4 other cards :: Fire Serpent inflicts 1 non-combat damage to each target. X = the number of cards targeted.

Fighting
Fighting: 
X
Cost
Requires: 
Four
Magic
Cost: 
3
Provides
Provides: 
Four
Artist
Set
Rarity
Designators
Ice Tigers
Ice Tigers
Netherworld Spirits

Prior to combat, you may turn Ice Tigers to inflict 2 damage on a Character that is about to enter combat with another Character you control.

Fighting
Fighting: 
4
Cost
Requires: 
Four
Cost: 
3
Provides
Provides: 
Four
Artist
Set
Rarity
Designators
Memory Spirit
Memory Spirit
Psychic Construct

When any opponent does not discard any cards during his or her Establishing Shot, Memory Spirit gains +1 Fighting until it leaves play.

Flavor: 

It feeds on what you won't let go of.

Fighting
Fighting: 
4
Cost
Requires: 
Purists
Magic
Cost: 
3
Provides
Provides: 
Purists
Magic
Artist
Set
Rarity
Designators
Mogwai
Mogwai
Demon Spirit

Lethal. +2 Fighting while you are one Feng Shui Site away from victory.

Flavor: 

At their whim, your would can endure an endless cycle of suffering and reincarnation.

Fighting
Fighting: 
4
Cost
Requires: 
Eaters
Eaters
Magic
Cost: 
3
Provides
Provides: 
Eaters
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Lethal
Morphic Spirit
Morphic Spirit
Sorcerous Construct

Toughness: 1 while you have at least two different faction resources in your pool. +1 Fighting if you have three, or +2 Fighting if you have four or more.

Fighting
Fighting: 
2
Cost
Cost: 
2
Provides
Provides: 
Purists
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Toughness, Foundation
Mouth of the Fire Righteous
Mouth of the Fire Righteous
Netherworld Spirit

Unique. When one or more Fire Characters at this location turn to attack, they gain +1 Fighting until the end of the turn. Once per turn, you may pay 1 Power and choose a Character at this location :: Inflict 3 non-combat damage on that Character.

Fighting
Fighting: 
7
Cost
Requires: 
Four
Four
Four
Cost: 
5
Provides
Provides: 
Four
Magic
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique
Mutator
Mutator
Probability Spirit

Once per turn, you may raise or lower by one until the end of the turn any number not written as words on another card at this location. This cannot change a number to zero.

Fighting
Fighting: 
6
Cost
Requires: 
Purists
Purists
Magic
Magic
Cost: 
4
Provides
Provides: 
Purists
Magic
Artist
Set
Rarity
Designators
Sea Dragons
Sea Dragons
Water Spirits

Toughness: 1. Mobility while at a Lake, River, or Sea Site. X = the number of cards in your smoked pile with different titles.

Flavor: 

Once a legend, now they thrive.

Fighting
Fighting: 
X
Cost
Requires: 
Four
Four
Magic
Magic
Cost: 
5
Provides
Provides: 
Four
Magic
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Toughness
Sea Dragons
Sea Dragons
Water Spirits

Toughness: 1. Mobility while at a Lake, River, or Sea Site. X = the number of cards in your smoked pile with different titles.

Flavor: 

Once a legend, now they thrive.

Fighting
Fighting: 
X
Cost
Requires: 
Four
Four
Magic
Magic
Cost: 
5
Provides
Provides: 
Four
Magic
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Toughness
Snow Fox
Snow Fox
Netherworld Ice Spirit

When this card is declared as an interceptor, Ice Characters you control gain Toughness: 1 until the end of the attack. Once per turn, when an Event targets a single Character you control, you may change the target of that Event to this card.

Fighting
Fighting: 
1
Cost
Requires: 
Four
Magic
Cost: 
1
Provides
Provides: 
Four
Magic
Artist
Set
Rarity
Designators
Spirit Guardian
Spirit Guardian
Edge

Limited. Turn when an opponent smokes a Character you control to inflict 2 damage on a Character he or she controls.

Flavor: 

Tortured souls bound to their sorcerous masters.

Cost
Requires: 
Magic
Magic
Cost: 
2
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Limited
Spirit Guide
Spirit Guide
Netherworld Warrior

When this card is smoked, put 3 "Spirit" Character tokens into play. They have a printed Fighting of 1 and a printed cost of Four Monarchs 1.

Flavor: 

A Spirit Guide never dies alone.

Fighting
Fighting: 
4
Cost
Requires: 
Four
Cost: 
3
Provides
Provides: 
Four
Artist
Set
Rarity
Designators
Spirit Guide
Spirit Guide
Netherworld Warrior

When this card is smoked, put 3 "Spirit" Character tokens into play. They have a printed Fighting of 1 and a printed cost of Four Monarchs 1.

Flavor: 

A Spirit Guide never dies alone.

Fighting
Fighting: 
4
Cost
Requires: 
Four
Cost: 
3
Provides
Provides: 
Four
Artist
Set
Rarity
Designators
Spirit in a Bottle
Spirit in a Bottle
Event

Play at the start of your turn. Generate 2 Power if an opponent controls more Characters than you. Other Events you play during this Establishing Shot generate no Power.

Flavor: 

This vintage is not for the faint of heart.

Cost
Requires: 
Magic
Magic
Cost: 
0
Artist
Set
Rarity
Designators
Errata
July 2020
Spirit of the Underdog
Spirit of the Underdog
State

Play on a Character during any Main Shot. While in combat with one or more Characters, subject inflicts +X combat damage. X = the number of resources required and provided by the Characters with which subject is in combat.

Flavor: 

"Either I win or lose, so the odds are 50/50, right?"

Cost
Requires: 
Dragons
Dragons
Cost: 
0
Artist
Set
Rarity
Designators
Spirit Pole
Spirit Pole
Edge

Once per turn, you may play a State from your smoked pile, at normal cost, on a card you control. When played with Spirit Pole, 0-cost States cost 1. Turn Spirit Pole to play a Pagoda site at -1 cost.

Cost
Requires: 
Four
Four
Cost: 
2
Artist
Set
Rarity
Designators
Spirit Shield Generator
Spirit Shield Generator
State

Subject Character gains Toughness: 1. Reduce all non-combat damage inflicted on subject to 0. Damage cannot be redirected to subject.

Flavor: 

I had him dead to rights, but I didn't expect my bullets to get eaten right out of the air.

Cost
Requires: 
Architects
Architects
Cost: 
1
Artist
Set
Rarity
Designators
Temple of the Angry Spirits
Temple of the Angry Spirits
Feng Shui Site

Unique. Temple of the Angry Spirits inflicts combat damage on Characters as if it had Fighting equal to its current Body.

Flavor: 

The spirits here take their peace and quiet _very_ seriously.

Body
Body: 
8
Power
Power: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique
Temple of the Angry Spirits
Temple of the Angry Spirits
Feng Shui Site

Unique. While revealed, Temple of the Angry Spirits inflicts combat damage to Characters as if it had Fighting equal to its current Body.

Flavor: 

The spirits take their peace and quiet very seriously.

Body
Body: 
8
Power
Power: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique
The Gray
The Gray
Spirit of Absence

Unique. Uncopyable. The rules text of all Characters you do not control is considered to be blank. Any opponent may pay you 1 Power :: This card's rules text is blank until the end of the turn.

Fighting
Fighting: 
7
Cost
Requires: 
Purists
Purists
Purists
Magic
Cost: 
5
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Uncopyable
The Makyoh
The Makyoh
Mirror Spirit

Unique. When this card is about to enter combat, you may target up to three cards at this card's location :: Cancel targets until the end of the turn.

Fighting
Fighting: 
8
Cost
Requires: 
Purists
Purists
Purists
Magic
Cost: 
5
Provides
Provides: 
Purists
Magic
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique
The Stasis Engine
The Stasis Engine
Spirit of Inertia

Unique. During each opponent's unturn phase, you may choose one card that does not unturn.

Flavor: 

Prepare to be acted upon by an external, unbalanced force!

Fighting
Fighting: 
9
Cost
Requires: 
Purists
Purists
Magic
Cost: 
5
Provides
Provides: 
Purists
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique
Void
Void
Entropy Spirit

Unique. Toughness: 1. Once per turn, you may sacrifice a Character to unturn this card. Once per turn, you may toast a Character you control to heal this card.

Fighting
Fighting: 
4
Cost
Requires: 
Purists
Magic
Magic
Cost: 
3
Provides
Provides: 
Purists
Magic
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Toughness
White Wolf
White Wolf
Ice Spirit

Loyalty. When this card enters play, you may choose a State in any smoked pile and target another Character that is a legal subject for that State :: Return the State to play on target.

Fighting
Fighting: 
4
Cost
Requires: 
Four
Magic
Magic
Cost: 
3
Provides
Provides: 
Four
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Loyalty