Aether Spirit | |
Invisible Construct |
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Stealth. +X damage, X = the number of cards you control. |
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Flavor: What you can't see can kill you. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Keywords | Keywords: Stealth |
Card search
Found 19 results.
Anomaly Spirit | |
Sorcerous Construct |
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Whenever a new column begins in an opponent's site structure, Anomaly Spirit gains +1 Fighting until it leaves play. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Binary Spirit | |
Duality Construct |
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Once each Main Shot, you may either inflict 1 damage, which cannot be reduced or redirected, on Binary Spirit to draw a card, or discard a card to heal 1 damage from Binary Spirit. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Chaos Spirit | |
Volatile Construct |
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At the end of each player's turn, you must inflict 2 damage on a card the player to his or her left controls. |
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Flavor: Creating one is a simple spell. Controlling it.... |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Cognitive Spirit | |
Self-Aware Construct |
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Select a Character when this card attacks :: That Character may not intercept until the end of the attack. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Echo Spirit | |
Reverberating Construct |
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Cannot be sacrificed. You cannot play States on this card. Return this card to play at the start of your Main Shot. |
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Flavor: A brilliant theorem endures. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Provides | Provides: |
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Fire Constructs | |
Netherworld Automatons |
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Fighting | Fighting: 5 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Geomantic Spirit | |
Sorcerous Construct |
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When Geomantic Spirit enters play, you may return a Feng Shui Site from your smoked pile to play. (You cannot if you are one Site away from victory.) |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 5 |
Provides | Provides: |
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Hexagram Spirit | |
Sorcerous Construct |
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When this card turns to attack, target an opponent and name a card :: Look at that player's hand, and gain 1 Power for each copy of the named card in it. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Isomorphic Spirit | |
Paradox Construct |
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+2 Fighting while two or more non-Edge cards in play have the same title. |
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Flavor: Truly fearful symmetry. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Magic Box | |
Mathemagical Construct |
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Damage inflicted on this card by 1-cost Characters is reduced to 0. |
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Flavor: Isan has been growing more concerned with Vincenzo!'s creations… |
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Fighting | Fighting: 2 |
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Cost | Cost: 2 |
Provides | Provides: |
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Keywords | Keywords: Foundation |
Memory Spirit | |
Psychic Construct |
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When any opponent does not discard any cards during his or her Establishing Shot, Memory Spirit gains +1 Fighting until it leaves play. |
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Flavor: It feeds on what you won't let go of. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Morphic Spirit | |
Sorcerous Construct |
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Toughness: 1 while you have at least two different faction resources in your pool. +1 Fighting if you have three, or +2 Fighting if you have four or more. |
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Fighting | Fighting: 2 |
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Cost | Cost: 2 |
Provides | Provides: |
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Keywords | Keywords: Toughness, Foundation |
Ordinal Spirit | |
Mathematical Construct |
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Takes no damage from any card with 14 or more letters in its title. |
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Fighting | Fighting: 4 |
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Cost | Requires: Cost: 3 |
Provides | Provides: |
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Paradox Beast | |
Purist Prototype Construct |
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Unique. Your hand size is reduced by 3. |
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Flavor: The Purists created this cubist monstrosity to kill Curtis Boatman. |
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Fighting | Fighting: 9 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Keywords | Keywords: Unique |
Penrose Contortionists | |
Unsettling Constructs |
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Toughness: 1. When this card is healed, it gains Toughness: 1 until it leaves play. |
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Flavor: The Purists have long embraced impossibility in its purest forms. |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Keywords | Keywords: Toughness |
Shards of Warped Reflection | |
Fractured Construct |
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Unique. Uncopyable. Immediately when this card enters play, its printed Fighting becomes equal to the printed Fighting of any Character, and its printed rules text copies the rules text of a different Character. |
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Fighting | Fighting: * |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Keywords | Keywords: Unique, Uncopyable |
Uncertainty Spirit | |
Enigmatic Construct |
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When this card would enter combat with the target of its attack, you may change the target of its attack to any Character or Site at that location. (Including back-row Sites) |
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Fighting | Fighting: 6 |
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Cost | Requires: Cost: 4 |
Provides | Provides: |
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Designators |
Wild Spirits | |
Free-Range Constructs |
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Turn :: Exchange the position of two Sites controlled by one player. This may change the target of an attack. |
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Flavor: Contradictions clothed in flesh. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Errata | March 2022 |