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Found 4 results.

Brain Tap Rifle
Brain Tap Rifle
State

Weapon. Play on a Character. Turn to inflict 1 damage on target Character. You may look at target's controller's hand or reveal a Site he or she controls.

Flavor: 

Mind reading's much easier when the brain's not in the skull anymore.

Cost
Requires: 
Architects
Architects
High
Cost: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Weapon
Fusion Rifle
Fusion Rifle
State

Weapon. Play on any Character. Turn Fusion Rifle and target any card at subject’s location :: inflict 2 non- combat damage on target.

Flavor: 

They still haven't got any fusion power plants on-line, but the armament spin-offs are kicking.

Cost
Requires: 
High
Cost: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Weapon
Errata
June 2002
Fusion Rifle
Fusion Rifle
State

Weapon. Play on any Character. Turn Fusion Rifle and target any card at subject’s location :: inflict 2 non-combat damage on target.

Flavor: 

They still haven't got any fusion power plants on-line, but the armament spin-offs are kicking.

Cost
Requires: 
High
Cost: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Weapon
Errata
June 2002
Mark IV Fusion Rifle
Mark IV Fusion Rifle
State

Weapon. Play on a Character. Unturn this card when an opponent targets a card you control with an Event or Site. Turn to inflict 3 damage to a Character or Site at subject's location.

Flavor: 

Yeah, it rocks, _if_ you can figure out the manual.

Cost
Requires: 
High
High
High
High
Cost: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Weapon