
Bag Full of Guns | |
State |
|
Weapon. Turn :: All Characters you currently control at subject Character's location gain +2 combat damage until the end of the turn. |
|
Cost | Requires: ![]() Cost: 2 |
---|---|
Artist | |
Set | |
Rarity | |
Designators |
Bag Full of Guns | |
State |
|
Weapon. Turn :: All Characters you currently control at subject Character's location gain +2 combat damage until the end of the turn. |
|
Cost | Requires: ![]() Cost: 2 |
---|---|
Artist | |
Set | |
Rarity | |
Designators |
Bite of the Jellyfish | |
Event |
|
One-Shot. Play when a Feng Shui Site is burned :: Steal all the Power of the player who burned that Site. (This includes any Power gained by burning for Power.) |
|
Flavor: The Ascended always have a contingency plan. |
|
Cost | Requires: ![]() ![]() Cost: 0 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: One-Shot |
Bite of the Jellyfish | |
Event |
|
Play when a Feng Shui Site is burned. Steal all the Power of the player who burned that Site. (This includes any Power gained by burning for Power.) |
|
Flavor: The Ascended always have a contingency plan. You won't know your part until it's too late. |
|
Cost | Requires: ![]() Cost: 0 |
---|---|
Artist | |
Set | |
Rarity | |
Designators |
Bite of the Jellyfish | |
Event |
|
Play when a Feng Shui Site is burned. Steal all the Power of the player who burned that Site. (This includes any Power gained by burning for Power.) |
|
Cost | Requires: ![]() Cost: 0 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Errata | April 2014 |
Buro Godhammer | |
State |
|
Weapon. Subject Character inflicts +3 damage. |
|
Flavor: In 2062, God is dead, and the Architects have his hammer. |
|
Cost | Requires: ![]() Cost: 1 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Weapon |
Buro Godhammer | |
State |
|
Weapon. Subject character inflicts +3 damage in combat. |
|
Flavor: In 2056, God is dead, and the Architects have his hammer. |
|
Cost | Requires: ![]() Cost: 1 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Weapon |
Chi Sucker | |
Netherworld Abomination |
|
When Chi Sucker turns to attack, it gains +X Fighting until it leaves play. X = the number of Power-generating Sites controlled by controller of its target. |
|
Flavor: Your feng shui is its idea of breakfast. |
|
Fighting | Fighting: 1 |
---|---|
Cost | Requires: ![]() ![]() ![]() Cost: 2 |
Provides | Provides: ![]() |
Artist | |
Set | |
Rarity | |
Designators | |
Errata | January 2001 |
Discerning Fire | |
Event |
|
Smoke X target cards that share a designator other than Netherworld. X must be greater than one. Power-generating Sites are not legal targets. |
|
Flavor: Next time, warn me before you do that! I nearly wet my pants when those soldiers around me suddenly burst into flame. |
|
Cost | Requires: ![]() ![]() Cost: X |
---|---|
Artist | |
Set | |
Rarity | |
Designators |
Discerning Fire | |
Event |
|
Smoke X target cards that share a designator other than Netherworld. X must be greater than one. Power-generating Sites are not legal targets. |
|
Flavor: Next time, warn me before you do that! I nearly wet my pants when those soldiers around me suddenly burst into flame. |
|
Cost | Requires: ![]() ![]() Cost: X |
---|---|
Artist | |
Set | |
Rarity | |
Designators |
Discerning Fire | |
Event |
|
Target X cards that share a designator other than Netherworld and are not Power-generating Sites :: Smoke all targets. X must be greater than one. |
|
Flavor: With practice, you can hit a bee in a hive of hornets. |
|
Cost | Requires: ![]() ![]() Cost: X |
---|---|
Artist | |
Set | |
Rarity | |
Designators |
Discerning Fire | |
Event |
|
Smoke X target cards that share a designator other than Netherworld. X must be greater than one. Power-generating Sites are not legal targets. |
|
Cost | Requires: ![]() ![]() Cost: X |
---|---|
Artist | |
Set | |
Rarity | |
Designators |
Discerning Fire | |
Event |
|
Smoke X target cards that share a designator other than Netherworld. X must be greater than one. Power-generating sites are not legal targets. |
|
Cost | Requires: ![]() ![]() Cost: X |
---|---|
Artist | |
Set | |
Rarity | |
Designators |
Fusion Rifle | |
State |
|
Weapon. Play on any Character. Turn Fusion Rifle and target any card at subject’s location :: inflict 2 non-combat damage on target. |
|
Flavor: They still haven't got any fusion power plants on-line, but the armament spin-offs are kicking. |
|
Cost | Requires: ![]() Cost: 1 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Weapon |
Errata | June 2002 |
Fusion Rifle | |
State |
|
Weapon. Play on any Character. Turn Fusion Rifle and target any card at subject’s location :: inflict 2 non- combat damage on target. |
|
Flavor: They still haven't got any fusion power plants on-line, but the armament spin-offs are kicking. |
|
Cost | Requires: ![]() Cost: 1 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Weapon |
Errata | June 2002 |
Grenade Launcher | |
State |
|
Weapon. Controlling character inflicts +3 damage on characters with vehicles or sites. |
|
Flavor: Grenades are much more effective in the movies than in real life. This ain't real life. |
|
Cost | Cost: 1 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Weapon |
Havoc Suit | |
State |
|
Weapon. Add half the number of |
|
Cost | Requires: ![]() Cost: 2 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Weapon |
Hiro Asataka | |
Ninja Hacker |
|
Unique. Independent. Turn and maintain and target an opponent's card that has |
|
Fighting | Fighting: 4 |
---|---|
Cost | Requires: ![]() ![]() Cost: 3 |
Provides | Provides: ![]() ![]() |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique, Independent |
Hover Tank | |
State |
|
Vehicle. Play on a Character. Subject gains +4 Fighting, Mobility and Tactics. When subject turns to attack, target a Character :: Target cannot intercept subject during this attack. |
|
Cost | Requires: ![]() ![]() Cost: 3 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Vehicle |
Hover Tank | |
State |
|
Vehicle. Subject character gains +3 Fighting, Mobility, and Tactics. When subject character turns to attack, you may choose one character in play to be unable to intercept subject character. |
|
Cost | Requires: ![]() ![]() Cost: 3 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Vehicle |
Prototype X | |
Abomination |
|
Unique. -1 Fighting for each |
|
Fighting | Fighting: 8 |
---|---|
Cost | Requires: ![]() ![]() ![]() Cost: 4 |
Provides | Provides: ![]() |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique |
Errata | January 2001 |
Prototype X | |
Abomination |
|
Unique. -1 Fighting for each |
|
Flavor: The CDCA still maintains that the Burwell incident was not his fault. |
|
Fighting | Fighting: 8 |
---|---|
Cost | Requires: ![]() ![]() ![]() Cost: 4 |
Provides | Provides: ![]() |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique |
Really Big Gun | |
State |
|
Weapon. Controlling character inflicts +2 damage. |
|
Flavor: A persuasive member of any debating team. |
|
Cost | Cost: 1 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Weapon |
Robot Arm | |
State |
|
Play on any character. Subject character gains +2 Fighting and Toughness: 1 against damage inflicted by characters. |
|
Cost | Requires: ![]() Cost: 2 |
---|---|
Artist | |
Set | |
Rarity | |
Designators |
Smart Gun | |
State |
|
Weapon. Subject Character inflicts +2 damage. When subject inflicts combat damage on a Character, you may inflict 1 damage on all Characters of your choice that share a designator with that Character. |
|
Flavor: Smart guns, dumb soldiers. You do the math. |
|
Cost | Requires: ![]() ![]() Cost: 1 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Weapon |
Ting Ting | |
Martial Artist |
|
Unique. Independent. +2 Fighting for each opponent who controls more Power-generating Sites than you. Opponents cannot take control of Ting Ting. |
|
Fighting | Fighting: 6 |
---|---|
Cost | Requires: ![]() ![]() Cost: 4 |
Provides | Provides: ![]() ![]() ![]() |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique, Independent |
Ting Ting | |
Martial Artist |
|
Unique. Independent. Increase Ting Ting's Fighting by 2 for each opponent who controls more Power-generating sites than you. Opponents cannot take control of Ting Ting. |
|
Fighting | Fighting: 6 |
---|---|
Cost | Requires: ![]() ![]() Cost: 4 |
Provides | Provides: ![]() ![]() ![]() |
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Unique, Independent |
Ting Ting's Gambit | |
Event |
|
Play Ting Ting's Gambit after an attack you declared fails. For the duration of the turn, you may declare subsequent attacks as if all your characters had the ability Independent. |
|
Cost | Requires: ![]() Cost: 0 |
---|---|
Provides | Provides: ![]() |
Artist | |
Set | |
Rarity | |
Designators |
Who's the Big Man Now?! | |
Event |
|
Toast It. For the duration of the turn, target character's Fighting score is increased by the number of cards controlled by an opponent of your choice. The number of feng shui sites you need for victory is increased by one. |
|
Cost | Requires: ![]() ![]() Cost: 0 |
---|---|
Artist | |
Set | |
Rarity | |
Designators | |
Keywords | Keywords: Toast It |