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Found 28 results.

Bite of the Jellyfish
Bite of the Jellyfish
Event

One-Shot. Play when a Feng Shui Site is burned :: Steal all the Power of the player who burned that Site. (This includes any Power gained by burning for Power.)

Flavor: 

The Ascended always have a contingency plan.

Cost
Requires: 
Ascended
Ascended
Cost: 
0
Artist
Set
Rarity
Designators
Keywords
Keywords: 
One-Shot
Chi Sucker
Chi Sucker
Netherworld Abomination

When Chi Sucker turns to attack, it gains +X Fighting until it leaves play. X = the number of Power-generating Sites controlled by controller of its target.

Flavor: 

Your feng shui is its idea of breakfast.

Fighting
Fighting: 
1
Cost
Requires: 
Architects
Magic
High
Cost: 
2
Provides
Provides: 
Architects
Artist
Set
Rarity
Designators
Errata
January 2001
Discerning Fire
Discerning Fire
Event

Smoke X target cards that share a designator other than Netherworld. X must be greater than one. Power-generating Sites are not legal targets.

Flavor: 

Next time, warn me before you do that! I nearly wet my pants when those soldiers around me suddenly burst into flame.

Cost
Requires: 
Magic
Magic
Cost: 
X
Artist
Set
Rarity
Designators
Discerning Fire
Discerning Fire
Event

Smoke X target cards that share a designator other than Netherworld. X must be greater than one. Power-generating Sites are not legal targets.

Flavor: 

Next time, warn me before you do that! I nearly wet my pants when those soldiers around me suddenly burst into flame.

Cost
Requires: 
Magic
Magic
Cost: 
X
Artist
Set
Rarity
Designators
Fusion Rifle
Fusion Rifle
State

Weapon. Play on any Character. Turn Fusion Rifle and target any card at subject’s location :: inflict 2 non- combat damage on target.

Flavor: 

They still haven't got any fusion power plants on-line, but the armament spin-offs are kicking.

Cost
Requires: 
High
Cost: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Weapon
Errata
June 2002
Fusion Rifle
Fusion Rifle
State

Weapon. Play on any Character. Turn Fusion Rifle and target any card at subject’s location :: inflict 2 non-combat damage on target.

Flavor: 

They still haven't got any fusion power plants on-line, but the armament spin-offs are kicking.

Cost
Requires: 
High
Cost: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Weapon
Errata
June 2002
Grenade Launcher
Grenade Launcher
State

Weapon. Controlling character inflicts +3 damage on characters with vehicles or sites.

Flavor: 

Grenades are much more effective in the movies than in real life. This ain't real life.

Cost
Cost: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Weapon
Hover Tank
Hover Tank
State

Vehicle. Subject character gains +3 Fighting, Mobility, and Tactics. When subject character turns to attack, you may choose one character in play to be unable to intercept subject character.

Cost
Requires: 
High
High
Cost: 
3
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Vehicle
Hover Tank
Hover Tank
State

Vehicle. Play on a Character. Subject gains +4 Fighting, Mobility and Tactics. When subject turns to attack, target a Character :: Target cannot intercept subject during this attack.

Cost
Requires: 
High
High
Cost: 
3
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Vehicle
Prototype X
Prototype X
Abomination

Unique. -1 Fighting for each Chi Character in play.

Flavor: 

The CDCA still maintains that the Burwell incident was not his fault.

Fighting
Fighting: 
8
Cost
Requires: 
Architects
Architects
Architects
Cost: 
4
Provides
Provides: 
Architects
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique
Smart Gun
Smart Gun
State

Weapon. Subject Character inflicts +2 damage. When subject inflicts combat damage on a Character, you may inflict 1 damage on all Characters of your choice that share a designator with that Character.

Flavor: 

Smart guns, dumb soldiers. You do the math.

Cost
Requires: 
High
High
Cost: 
1
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Weapon
Ting Ting
Ting Ting
Martial Artist

Unique. Independent. +2 Fighting for each opponent who controls more Power-generating Sites than you. Opponents cannot take control of Ting Ting.

Fighting
Fighting: 
6
Cost
Requires: 
Dragons
Dragons
Cost: 
4
Provides
Provides: 
Dragons
Dragons
Chi
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Independent
Ting Ting
Ting Ting
Martial Artist

Unique. Independent. Increase Ting Ting's Fighting by 2 for each opponent who controls more Power-generating sites than you. Opponents cannot take control of Ting Ting.

Fighting
Fighting: 
6
Cost
Requires: 
Dragons
Dragons
Cost: 
4
Provides
Provides: 
Dragons
Dragons
Chi
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Unique, Independent
Ting Ting's Gambit
Ting Ting's Gambit
Event

Play Ting Ting's Gambit after an attack you declared fails. For the duration of the turn, you may declare subsequent attacks as if all your characters had the ability Independent.

Cost
Requires: 
Dragons
Cost: 
0
Provides
Provides: 
Dragons
Artist
Set
Rarity
Designators
Who's the Big Man Now?!
Who's the Big Man Now?!
Event

Toast It. For the duration of the turn, target character's Fighting score is increased by the number of cards controlled by an opponent of your choice. The number of feng shui sites you need for victory is increased by one.

Cost
Requires: 
Dragons
Dragons
Cost: 
0
Artist
Set
Rarity
Designators
Keywords
Keywords: 
Toast It