Foundation (10 cards)
- 5x Aleut HerbalistX
Aleut Herbalist Ice HealerCannot intercept. Turn and maintain and target a
Character :: Heal target when target unturns.
Flavor:"Their service is a sign of my favor." - Pi Tui
Fighting Fighting:1Cost Cost:1Provides Provides:Artist Set Rarity Designators Keywords Keywords:Foundation - 5x Shock TroopsX
Shock Troops Thunder ScoutsMay not be the subject of States. Non-combat damage inflicted on opponents' Characters at this location is increased by 1.
Flavor:"We are Huan Ken's hands, the conduits of his rage."
Fighting Fighting:1Cost Cost:1Provides Provides:Artist Set Rarity Designators Keywords Keywords:Foundation
Character (11 cards)
- 2x Beaumains, the Mongrel KnightX
Beaumains, the Mongrel Knight Lost Herald of the Thunder KingUnique. Toughness 3 against non-Unique cards. Non-Site cards you own gain Loyalty.
Flavor:With strength and courage, he will rally an army.
Fighting Fighting:6Cost Requires:Cost:4Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unique - 2x Huan KenX
Huan Ken Thunder and Lightning CommanderUnique. While unturned, this card cannot be the target of Events and it may attack without turning once during your Main Shot.
Flavor:His fearsomeness on the battlefield is legendary.
Fighting Fighting:9Cost Requires:Cost:6Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unique - 3x Knight TemplarX
Knight Templar Thunder WarriorCannot turn to change location. +2 Fighting while at the same location as a Site owned by an opponent.
Flavor:"Our lord commands, and we obey."
Fighting Fighting:4Cost Requires:Cost:3Provides Provides:Artist Set Rarity Designators - 1x Sir GuinglainX
Sir Guinglain Thunder KnightUnique. Ambush. Loyalty.
Flavor:"My names are many, my life has run long, but never have I run from battle."
Fighting Fighting:4Cost Requires:Cost:3Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unique, Ambush, Loyalty - 3x Thunder SquireX
Thunder Squire Netherworld WarriorFlavor:Someday, they will be full-fledged Thunder Knights.
Fighting Fighting:1Cost Requires:Cost:1Provides Provides:Artist Set Rarity Designators
Edge (1 card)
- 1x The Book of WrathX
The Book of Wrath Thunder EdgeUnique. Turn and maintain and target an opponent's Character :: Gain 1 Power when that Character is smoked.
Flavor:Huan Ken neither forgives nor forgets.
Cost Requires:Cost:1Artist Set Rarity Designators Keywords Keywords:Unique
Event (17 cards)
- 1x Avenging ThunderX
Avenging Thunder EventOne-Shot. Play in response to an opponent seizing or burning-for-victory a Site you control. Choose a Character that damaged that Site this turn :: Gain power equal to that Character’s cost and toast that Character.
Flavor:Foes forget the Thunder King's vast sorcerous power.
Cost Requires:Cost:0Artist Set Rarity Designators Keywords Keywords:One-ShotErrata January 2001 - 2x Brain FireX
Brain Fire EventPlay in response to an Event. Choose an equal number of new and different legal targets for that Event :: These targets replace the original targets of that Event.
Cost Requires:Cost:0Artist Set Rarity Designators - 2x Deafening ThunderX
Deafening Thunder EventLimited. Crisis:
0. All attackers cease attacking.
Flavor:Huan Ken doesn't need armies to defend himself, but he still keeps them around.
Cost Requires:Cost:2Artist Set Rarity Designators Keywords Keywords:Limited, Crisis - 1x Discerning FireX
Discerning Fire EventTarget X cards that share a designator other than Netherworld and are not Power-generating Sites :: Smoke all targets. X must be greater than one.
Flavor:With practice, you can hit a bee in a hive of hornets.
Cost Requires:Cost:XArtist Set Rarity Designators - 4x Ice BlessingX
Ice Blessing EventLimited. Heal one or two cards controlled by opponents and gain 1 Power per card chosen. (You cannot heal undamaged cards.)
Flavor:For a fleeting moment, you feel the cool kiss of Pi Tui.
Cost Requires:Cost:0Provides Provides:Artist Set Rarity Designators Keywords Keywords:Limited - 4x Pocket DemonX
Pocket Demon EventPlay at the start of your turn and target an opponent :: Generate X Power. X = the number of Power-generating Sites controlled by the target plus the number of cards in their burned-for-victory pile, minus the number of cards in your burned-for-victory pile. No other card you control or play generates Power during this Establishing Shot.
Cost Requires:Cost:0Artist Set Rarity Designators Errata March 2014 - 1x Stolen ThunderX
Stolen Thunder EventLimited. Play during your Main Shot. Target Character gains +X Fighting until the end of the turn. X= the amount of Power in target opponent's pool.
Flavor:Envy fuels rivalries.
Cost Requires:Cost:0Artist Set Rarity Designators Keywords Keywords:Limited - 2x Winter's LaughX
Winter's Laugh Ice EventPlay during any Main Shot in response to an Event. Cancel that Event, and put the card face up in front of you. You may play it, ignoring resource conditions, as if it were in your hand. Toast it at the end of your turn if it is unplayed.
Cost Requires:Cost:1Artist Set Rarity Designators
State (1 card)
- 1x Thunder SwordX
Thunder Sword StateUnique. Weapon. Subject Character gains +4 Fighting and cannot turn to attack Sites.
Flavor:When you face this sword, it's not the thunder that ends up rolling.
Cost Requires:Cost:2Artist Set Rarity Designators Keywords Keywords:Unique, Weapon
Feng Shui Site (10 cards)
- 1x Desolate RidgeX
Desolate Ridge Feng Shui SiteLimited. Turn in response to an Event and target a Site or Character controlled by the player who played the event :: Inflict 2 non-combat damage on target.
Flavor:The right combination of geography and geomancy can redirect negative chi toward your enemies.
Body Body:6Power Power:1Artist Set Rarity Designators Keywords Keywords:Limited - 1x DiscoX
Disco Feng Shui SiteLimited. Immediately choose a designator when this Site is revealed or seized. Turn when an opponent plays a card with that designator to gain 1 Power.
Flavor:The bass won't be the only thing thumping tonight!
Body Body:8Power Power:1Artist Set Rarity Designators Keywords Keywords:Limited - 1x Gambling HouseX
Gambling House Feng Shui SiteLimited. If any opponent controls at least two cards that share a designator, you may turn this card during your Main Shot :: Gain 1 Power.
Flavor:Dice, cards, tiles, whatever - if it's played for money, you can find it here.
Body Body:6Power Power:1Artist Set Rarity Designators Keywords Keywords:Limited - 1x Hartwell Iron WorksX
Hartwell Iron Works Feng Shui SiteUnique. When any Character enters combat with this card, inflict 1 non-combat damage on that Character. (Before combat damage is dealt.)
Flavor:A dangerous place, even for the wary.
Body Body:6Power Power:1Artist Set Rarity Designators Keywords Keywords:Unique - 2x Moon BaseX
Moon Base Feng Shui SiteTurn :: Inflict 1 damage on target attacker.
Flavor:Once a military base, now leased to the highest bidder.
Body Body:7Power Power:1Artist Set Rarity Designators - 4x Proving GroundX
Proving Ground Feng Shui SiteWhen Proving Ground is revealed, immediately turn it for no effect. If Proving Ground is face-up, turn :: Play a Character at -2 cost.
Flavor:So you think you're tough, eh? Let's see how tough you really are.
Body Body:6Power Power:0Artist Set Rarity Designators
Site (1 card)
- 1x Sacred WigwamX
Sacred Wigwam Thunder SiteTurn to cancel an effect that would return a card to play from any smoked pile.
Flavor:A toehold of power for the Thunder King.
Body Body:5Power Power:1Cost Cost:2Provides Provides:Artist Set Rarity Designators Keywords Keywords:Foundation
Comrades in Arms can be tough and I felt like I landed on solid ground with the ability to build outside the Thunder designator a bit, what with the core cards offered not being terribly amazing outside of Knight Templar, Beaumains, Huan Ken and Thunder Squire. Ice and Fire have the best Events so really lean in to Brain Fire and Winter's Laugh when your opponents try to zap your powerful Thunder hitters. Use Shock Troops to be a menace when you're intercepting or defending your own Sites. The deck goes all in on Power and Ping Feng Shui Sites and address the CiA Meta. The Fighting is really low here so use Stolen Thunder and Thunder Sword wisely. Ice Blessing and Pocket Demon with Proving Ground give this deck its actual competitive edge because those three cards are all ridiculous. You can create some very swingy game state altering moves with some of the most notoriously brutal cards in the entire game when they hit; Discerning Fire and Avenging Thunder. Aleut Herbalist can be swapped for whatever you prefer, really. Just make sure it's one cost and has that vital Magic talent. 23 cards exactly are what you see here with Thunder as Designator. It all barely comes together but it logged 2 wins and 0 losses since the format week started.Â