"Terror From the Year 5,000"

60 cards.

Foundation (12 cards)

  • 2x Beta Beast
    Beta Beast
    Beta Beast
    Early Model Abomination

    Toughness: 1 against Characters who provide only one resource.

    Flavor: 

    The second generation prototypes proved more vicious but just as expendable.

    Fighting
    Fighting: 
    2
    Cost
    Cost: 
    2
    Provides
    Provides: 
    Architects
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Toughness, Foundation
  • 5x Combat Engineer
    Combat Engineer
    Combat Engineer
    Military Scientist

    Cannot turn to attack characters. Turn to increase or decrease the non-combat damage inflicted by target High Tech card by 1 until the end of turn. Turn in response to a High Tech Event to increase or decrease the damage inflicted by it by 1.

    Fighting
    Fighting: 
    1
    Cost
    Cost: 
    1
    Provides
    Provides: 
    Architects
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Foundation
  • 5x Test Subjects

Character (11 cards)

  • 1x Colonel Griffith
  • 1x Dr. Jean-Marc Ngubane
  • 1x General Gog
    General Gog
    General Gog
    Abomination Mastermind

    Unique. Tactics. Once per turn when this card uses Tactics, you may unturn it, and the attack is considered to be a success.

    Fighting
    Fighting: 
    9
    Cost
    Requires: 
    Architects
    Architects
    Architects
    High
    Cost: 
    5
    Provides
    Provides: 
    Architects
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique, Tactics
  • 1x Gnarled Annihilator
  • 1x Magog
    Magog
    Magog
    Unstoppable Abomination

    Unique. Guts. When an opponent's Site generates an effect while Magog is attacking, inflict 2 damage on that Site.

    Fighting
    Fighting: 
    11
    Cost
    Requires: 
    Architects
    Architects
    Architects
    High
    High
    Cost: 
    6
    Provides
    Provides: 
    Architects
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique, Guts
  • 4x Napalm Belcher
  • 1x Prototype X
    Prototype X
    Prototype X
    Abomination

    Unique. -1 Fighting for each Chi Character in play.

    Flavor: 

    The CDCA still maintains that the Burwell incident was not his fault.

    Fighting
    Fighting: 
    8
    Cost
    Requires: 
    Architects
    Architects
    Architects
    Cost: 
    4
    Provides
    Provides: 
    Architects
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
  • 1x Superfreak
    Superfreak
    Superfreak
    Abomination

    Unique. While attacking, Superfreak inflicts half (round down) its combat damage as if it had Ambush, and the rest normally. Each is considered to be a separate source of damage.

    Fighting
    Fighting: 
    6
    Cost
    Requires: 
    Architects
    Architects
    High
    Cost: 
    4
    Provides
    Provides: 
    Architects
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique

Event (22 cards)

  • 2x Dangerous Experiment
    Dangerous Experiment
    Dangerous Experiment
    Event

    Limited. Toast It. You gain 5 Power, and the opponent to your left may immediately toast a card you control, a card in your smoked pile, or a card in your burned-for-victory pile.

    Flavor: 

    Pressure from the Buro led to quality control problems at the CDCA.

    Cost
    Requires: 
    Architects
    Architects
    Architects
    Architects
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Limited, Toast It
  • 3x Ejector Seat Malfunction
  • 3x Expendable Unit
  • 2x Howling for Blood
  • 2x IKTV Special Report
    IKTV Special Report
    IKTV Special Report
    Event

    Limited. Play when an opponent plays a Unique Character, takes control of a Character, or plays a Character at reduced cost :: Gain 2 Power.

    Flavor: 

    Bringing you the breaking news, or making it up as needed.

    Cost
    Requires: 
    High
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Limited
  • 3x Imprisoned
  • 3x On the Wire
    On the Wire
    On the Wire
    Event

    Play at the start of your turn. Generate 2 Power if an opponent has more Power than you. Other Events you play during this Establishing Shot generate no Power.

    Flavor: 

    End of line.

    Cost
    Requires: 
    High
    High
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Errata
    July 2020
  • 2x Salvage
    Salvage
    Salvage
    Event

    Choose a High Tech card in your smoked pile :: Return that card to your hand.

    Flavor: 

    "Eighteen years in the marsh? Yeah, I can make it run."

    Cost
    Requires: 
    High
    High
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Comments
    Comments: 

    The SWS has errata'd this card to add the Toast-It Restriction. This errata is in effect at events when SWS rules and cards are used.

  • 2x Scrounging
    Scrounging
    Scrounging
    Event

    Play at the start of your turn, target an opponent and choose State, Edge, Character, Feng Shui Site or non-Feng Shui Site :: Generate X Power. X = the number of cards of the chosen type that the target controls, minus the number of cards in your burned-for-victory pile. No other card you control or play generates Power during this Establishing Shot.

    Cost
    Requires: 
    High
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Errata
    August 2023
    Comments
    Comments: 

    Some CiK and BFS versions use "Gain" rather than the correct "Generate."

State (2 cards)

  • 2x Panzer X
    Panzer X
    Panzer X
    Tank State

    Vehicle. Subject Character gains +2 Fighting and Toughness: 1. Turn :: Inflict 2 damage on the target of subject's attack.

    Flavor: 

    World War Two engineering meets Arcanotech.

    Cost
    Requires: 
    Architects
    Architects
    High
    Cost: 
    2
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Vehicle

Feng Shui Site (12 cards)

  • 2x City Park
    City Park
    City Park
    Feng Shui Site

    Heal City Park at the end of the turn it is revealed. When a Site you control is burned, you may play City Park face up at no cost.

    Flavor: 

    The parks are the heart and soul of any city's chi flow.

    Body
    Body: 
    8
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
  • 2x Festival Circle
    Festival Circle
    Festival Circle
    Feng Shui Site

    Damage may only be removed from Festival Circle when it is seized. If Festival Circle is in your front row, turn and inflict 2 damage on it in response to an Event that targets one or more Characters you control :: Cancel that Event.

    Body
    Body: 
    6
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
  • 1x Hanging Gardens
    Hanging Gardens
    Hanging Gardens
    Feng Shui Site

    Unique. Turn :: Unturn another Site.

    Flavor: 

    Using the power of teleportation, the Lotus seized key Feng Shui Sites around the Ancient world.

    Body
    Body: 
    5
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
  • 1x Kinoshita House
    Kinoshita House
    Kinoshita House
    Feng Shui Site

    Unique. Turn and target an attacking Character :: Target attacker unturns and ceases attacking.

    Flavor: 

    The sublime meditation cottage of the great ninja leader Kinoshita retains the essence of his spirit.

    Body
    Body: 
    4
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
    Errata
    June 2002
  • 2x LaGrange Four
    LaGrange Four
    LaGrange Four
    Orbital Feng Shui Site

    Unique. Turn :: Unturn target non-attacking Character.

    Flavor: 

    An entire city in space, designed to the principles of feng shui.

    Body
    Body: 
    4
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
  • 1x Temple of the Angry Spirits
    Temple of the Angry Spirits
    Temple of the Angry Spirits
    Feng Shui Site

    Unique. Temple of the Angry Spirits inflicts combat damage on Characters as if it had Fighting equal to its current Body.

    Flavor: 

    The spirits here take their peace and quiet _very_ seriously.

    Body
    Body: 
    8
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
  • 1x Tiger Leaping Gorge
    Tiger Leaping Gorge
    Tiger Leaping Gorge
    Feng Shui Site

    Unique. Turn and target a Character :: Target gains Tactics until end of the turn. The first time target uses Tactics this turn, you may unturn it and the attack is considered to be successful.

    Flavor: 

    "Be like the fabled tiger who escaped its hunter."

    Body
    Body: 
    6
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
  • 2x Manufactured Island
    Manufactured Island
    Manufactured Island
    Artificial Feng Shui Site

    Once per turn, you may play a "Manufactured Island" whenever you could play a Site, even if you have already played a Site this turn. You may play this card from your smoked pile at -1 cost if all opponents are closer to victory than you. (This card is played face up.)

    Body
    Body: 
    10
    Power
    Power: 
    1
    Cost
    Requires: 
    High
    Provides
    Provides: 
    High
    Artist
    Set
    Rarity
    Designators

Site (1 card)

Original creator: 
Jason Ketcham

Kublacon 2022 Tournament Winning deck which is both thematically and functionally my favorite deck. Scientists enabling the most powerful Abominations you can build. What gives the deck its strength is it can aggro and it can play the long game equally well. It has seen Turn 3 and 4 wins because of a Gnarled Annihilator in a Panzer X and it has run the gauntlet of wearing down the entire board with Napalm Belchers getting Combat Engineer boosts and multiple unturns up to 3 or 4 times. You can always go the traditional route and just defend until the Gog's show up if the board is really obnoxious and you need to clear a path with the slew of zap and redirection offered to the deck. Howling for Blood is wildly underrated and not at the top of your opponents minds when intercepting unaware of it. Colonel Griffith props up perfectly practically any Abomination you can manage to churn out. There's an obnoxious level of Alt. Power Gen and Salvage is likely a card in and of itself that is overpowered. The sky is the limit here and with this deck you can fly.