The Emperor's Horde

50 cards.

Foundation (15 cards)

Character (4 cards)

  • 2x Eater of Fortune
    Eater of Fortune
    Eater of Fortune
    Hungry Demon

    +1 Fighting for each Edge controlled by any opponent. When Eater of Fortune enters play, you may target an Edge :: Smoke that Edge.

    Flavor: 

    “Their strength shall be our strength.”

    Fighting
    Fighting: 
    2
    Cost
    Requires: 
    Eaters
    Magic
    Cost: 
    2
    Provides
    Provides: 
    Eaters
    Artist
    Set
    Rarity
    Designators
  • 2x Evil Twin
    Evil Twin
    Evil Twin
    Sinister Sibling

    Uncopyable. When Evil Twin enters play, it copies the printed Fighting, rules text and restrictions of another Character in play. Evil Twin's title becomes"Evil Twin of (Character's title)"and its subtitle becomes"Sinister Sibling of (Character's subtitle)."

    Fighting
    Fighting: 
    *
    Cost
    Requires: 
    Eaters
    Cost: 
    3
    Provides
    Provides: 
    Eaters
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Uncopyable

Event (12 cards)

  • 4x Cries in the Night
    Cries in the Night
    Cries in the Night
    Event

    Target a Character you control :: Until the end of the turn, target gains Assassinate and you gain 1 Power when target smokes a Character by inflicting combat damage. You cannot gain more than 2 Power per "Cries in the Night."

    Cost
    Requires: 
    Eaters
    Eaters
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
  • 2x Detonating Corpses
    Detonating Corpses
    Detonating Corpses
    Event

    Play when a Character you control is smoked by combat damage :: Inflict non-combat damage equal to the smoked Character's printed Fighting on all opponents' Characters at the last location of the smoked Character.

    Flavor: 

    The dead will serve - one way or another.

    Cost
    Requires: 
    Eaters
    Magic
    Cost: 
    1
    Artist
    Set
    Rarity
    Designators
    Errata
    March 2022
  • 3x Flying Sleeves
    Flying Sleeves
    Flying Sleeves
    Event

    Toast It. Change one attacker's target to any Character you control.

    Flavor: 

    Most martial artists block with their arms. Kan Li's students prefer to block with other people.

    Cost
    Requires: 
    Eaters
    Eaters
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Toast It
  • 3x You Fell Into My Trap!

State (5 cards)

  • 3x Imperial Champion
    Imperial Champion
    Imperial Champion
    Demon State

    Unique. Play on a Character. Subject's printed Fighting is equal to the number of Eaters of the Lotus resources in your pool. X = 4 minus the subject's printed cost.

    Flavor: 

    From the ashes of his own anointing, a champion rises, and his enemies will tremble.

    Cost
    Requires: 
    Eaters
    Eaters
    Eaters
    Cost: 
    X
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
  • 2x The Mark of Evil
    The Mark of Evil
    The Mark of Evil
    State

    Unique. Schtick. Play on a Character. Sacrifice a Character :: Until the end of the turn, subject gains +X Fighting and cannot be removed from play by Events or Edges. X= the cost of the sacrificed Character.

    Cost
    Requires: 
    Eaters
    Eaters
    Magic
    Magic
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique, Schtick

Feng Shui Site (10 cards)

  • 5x Cave Network
    Cave Network
    Cave Network
    Feng Shui Site

    In response to an attack declared against Cave Network, if you controlled no characters at the time the attack was declared, turn :: play a Character with a cost of 3 or less at no cost.

    Body
    Body: 
    6
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Errata
    July 2020
    Comments
    Comments: 

    Errata clarified the timing window.

  • 2x Quanqiu Wishing Well
  • 2x Sea Turtle Cove
    Sea Turtle Cove
    Sea Turtle Cove
    Beach Feng Shui Site

    Unique. Turn and maintain and target a Character you control :: Target gains Immunity to opponents’ Events.

    Flavor: 

    They were here long before humans, and they'll long outlast us.

    Body
    Body: 
    6
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
  • 1x The Dragon's Teeth
    The Dragon's Teeth
    The Dragon's Teeth
    Feng Shui Site

    Unique. Turn and target a Character :: Until the end of the turn, target gains Unstoppable, and when target inflicts combat damage, draw a card.

    Flavor: 

    Its unique Feng Shui focuses your strength.

    Body
    Body: 
    7
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique

Site (4 cards)

  • 2x The Dragon Throne
    The Dragon Throne
    The Dragon Throne
    Site

    Unique. Choose a designator when this Site enters play or when you seize this Site. +2 Body while you control any Emperor or Empress Character. If this Site is in your front row, you may play Characters, States, and Edges with the last chosen designator at -1 cost.

    Body
    Body: 
    5
    Power
    Power: 
    0
    Cost
    Requires: 
    Eaters
    Eaters
    Eaters
    Cost: 
    1
    Provides
    Provides: 
    Eaters
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique
  • 2x The Twisted Gardens

You can't play this deck very often, or people get wise to the Cave Network / You Fell Into My Trap shenanigans.

That said, it's pretty hilarious if you get attacked and manage to drop 3 bloody hordes at once. Also not very common. 

What this deck really wants to do, though, is take a Bloody Horde and make him an Imperial Champion with the Mark of Evil in the late game. I've had the Emperor's Chosen One get close to 20 fighting that way, and he's a total bruiser. The Mark of Evil is essential; he is absolutely zap bait at that point.

This deck is 1 card shy of qualifying for Comrades in Arms. Swap an Evil Twin for an Infernal Army. The Army is hard to play, though, thanks to the heavy magic requirement and not much magic available in the deck. If you really want to do that, find a way to put in a couple Infernal Temples.