The Legend of Russ 'Trent' Razor

60 cards.

Foundation (3 cards)

  • 2x Knightcaps
    Knightcaps
    Knightcaps
    Fanatic Techie Punks

    Cannot be declared as the only attacker. +1 combat damage to Sites.

    Flavor: 

    They're like the Kiss Army or Juggalos, but with more C4.

    Fighting
    Fighting: 
    1
    Cost
    Cost: 
    1
    Provides
    Provides: 
    Jammers
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Foundation
  • 1x Suicide Squad

Character (10 cards)

  • 1x Battlechimp Potemkin
  • 1x Billy Zed
    Billy Zed
    Billy Zed
    Punk Rock Thrasher

    Unique. Independent. Guts. +3 combat damage to Sites.

    Flavor: 

    "I'm like Ian MacKay, Jello Biafra and Henry Rollins, only I blow stuff up."

    Fighting
    Fighting: 
    6
    Cost
    Requires: 
    Jammers
    Jammers
    Jammers
    Cost: 
    4
    Provides
    Provides: 
    Jammers
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique, Independent, Guts
    Comments
    Comments: 

    Features the likeness of long-time player Pete Bratach.

  • 4x Dallas Rocket
  • 1x Jennifer
    Jennifer
    Jennifer
    Enigmatic Fanatic

    Unstoppable. +3 Fighting while you control only Sites you own. When this card reduces a Site's Body to 0, gain 1 Power and this card gains +1 Fighting until it leaves play.

    Fighting
    Fighting: 
    5
    Cost
    Requires: 
    Jammers
    Jammers
    High
    High
    Cost: 
    5
    Provides
    Provides: 
    Jammers
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unstoppable
  • 1x Keeper Taylor
    Keeper Taylor
    Keeper Taylor
    Fanatic Leader

    Unique. Guts. Mobility. Tactics. Characters at this location inflict +2 combat damage.

    Flavor: 

    When the ape uprising occurs, he knows which side he's on.

    Fighting
    Fighting: 
    8
    Cost
    Requires: 
    Jammers
    Jammers
    Jammers
    Cost: 
    5
    Provides
    Provides: 
    Jammers
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique, Guts, Mobility, Tactics
  • 1x Russ Razor, Laser Blazer
    Russ Razor, Laser Blazer
    Russ Razor, Laser Blazer
    Techie Punk Legend

    Unique. Independent. When an opponent turns a Site during an attack you declared, you may play this card from your hand at -2 cost. When this card enters play, inflict 2 non-combat damage on all opponents' Characters that provide more than 1 resource.

    Fighting
    Fighting: 
    6
    Cost
    Requires: 
    Jammers
    Jammers
    Jammers
    Cost: 
    4
    Provides
    Provides: 
    Jammers
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Unique, Independent
  • 1x Scrounger
    Scrounger
    Scrounger
    Junkyard Hero

    When this card enters play, randomly choose from your smoked pile one State that can legally be played on it. Play it on this card at no cost. Reload: High TechHigh Tech1.

    Fighting
    Fighting: 
    1
    Cost
    Requires: 
    Jammers
    Jammers
    Cost: 
    1
    Provides
    Provides: 
    Jammers
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Reload

Edge (2 cards)

Event (23 cards)

  • 1x Anarchy in the HK!
    Anarchy in the HK!
    Anarchy in the HK!
    Punk Event

    Limited. Play when an opponent burns a Site you control. Put X "Fanatic" Character tokens into play. They have a printed Fighting of 2, Unstoppable, and a printed cost of Jammers2. X = The number of players in the game.

    Cost
    Requires: 
    Jammers
    Jammers
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Limited
  • 1x ANFO Grenade
    ANFO Grenade
    ANFO Grenade
    Event

    Target a Site, which cannot be revealed in response :: Inflict X non-combat damage on target. X = 3 if the Site is revealed, or 5 if the Site is unrevealed.

    Flavor: 

    "Keeping your eyes closed makes for plausible deniability, but terrible accuracy."

    Cost
    Requires: 
    Jammers
    Jammers
    Jammers
    Cost: 
    1
    Artist
    Set
    Rarity
    Designators
  • 1x Auspicious Thermite
  • 2x Close Call
    Close Call
    Close Call
    Event

    Redirect up to 3 damage from a single source that would damage a Character to a Site controlled by that source's controller.

    Flavor: 

    OK, that was a little too close.

    Cost
    Requires: 
    Jammers
    Jammers
    Cost: 
    1
    Artist
    Set
    Rarity
    Designators
    Comments
    Comments: 

    Features the likeness of former owner of Shadowfist, Zev Shlasinger.

  • 5x Coordinated Sabotage
  • 5x Lighting the Fuse
  • 1x Nuked
    Nuked
    Nuked
    Event

    Choose an opponent and flip a coin. Tails: repeat the coin flip with the next player to the left. Heads: choose a Site controlled by that player :: Smoke the chosen Site.

    Flavor: 

    Blow Things Up! Blow Things Up! Blow Things - Wait, not that!

    Cost
    Requires: 
    Jammers
    Jammers
    Cost: 
    1
    Artist
    Set
    Rarity
    Designators
  • 2x On the Wire
    On the Wire
    On the Wire
    Event

    Play at the start of your turn. Generate 2 Power if an opponent has more Power than you. Other Events you play during this Establishing Shot generate no Power.

    Flavor: 

    End of line.

    Cost
    Requires: 
    High
    High
    Cost: 
    0
    Artist
    Set
    Rarity
    Designators
    Errata
    July 2020
  • 5x Unlikely Bedfellows
    Unlikely Bedfellows
    Unlikely Bedfellows
    Event

    You may substitute Dragons for each resource condition of this card. Put a "Hero" Character token into play. It has a printed Fighting of 2, Independent and a printed cost of Dragons2. Put a "Fanatic" Character token into play. It has a printed Fighting of 2, Unstoppable and a printed cost of Jammers2.

    Cost
    Requires: 
    Jammers
    Jammers
    Cost: 
    2
    Artist
    Set
    Rarity
    Designators

State (7 cards)

  • 3x Netherflitter
    Netherflitter
    Netherflitter
    Weird Science State

    Vehicle. Subject Character gains +1 Fighting and Mobility. While attacking, combat damage inflicted on subject by Characters whose Fighting is even is reduced to 0.

    Flavor: 

    It's not so bad once it gets off the ground.

    Cost
    Requires: 
    Jammers
    Jammers
    High
    Cost: 
    1
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Vehicle
    Errata
    January 2012
  • 4x Sonic Boomer
    Sonic Boomer
    Sonic Boomer
    State

    Weapon. Play on a Character. Subject Character gains +5 combat damage. When this card is smoked, inflict 2 non-combat damage on every damaged card in play.

    Cost
    Requires: 
    Jammers
    Jammers
    Cost: 
    2
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Weapon

Feng Shui Site (12 cards)

  • 5x Balancing Stones
    Balancing Stones
    Balancing Stones
    Feng Shui Site

    Reveal this card :: Search your deck for a non-Feng Shui Site, reveal it, put it in your hand, then shuffle your deck.

    Flavor: 

    Only a righteous person can maintain the balance between Chaos and Order.

    Body
    Body: 
    8
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
    Comments
    Comments: 

    This allows you to search for any Site that is not a Feng Shui Site, not any card that is not a Feng Shui Site.

  • 4x Dockyard
    Dockyard
    Dockyard
    Feng Shui Site

    When this card is revealed :: You may search your deck for a non-Unique Foundation Character, show it to your opponents and add it to your hand.

    Flavor: 

    Where even enemies can trade goods and services.

    Body
    Body: 
    6
    Power
    Power: 
    1
    Artist
    Set
    Rarity
    Designators
  • 3x Manufactured Island
    Manufactured Island
    Manufactured Island
    Artificial Feng Shui Site

    Once per turn, you may play a "Manufactured Island" whenever you could play a Site, even if you have already played a Site this turn. You may play this card from your smoked pile at -1 cost if all opponents are closer to victory than you. (This card is played face up.)

    Body
    Body: 
    10
    Power
    Power: 
    1
    Cost
    Requires: 
    High
    Provides
    Provides: 
    High
    Artist
    Set
    Rarity
    Designators

Site (3 cards)

  • 1x Mostly Dead Zone
    Mostly Dead Zone
    Mostly Dead Zone
    Site

    Turn and heal 1 damage from this card and target a Site :: Cancel target until the end of the turn.

    Flavor: 

    It's slightly alive.

    Body
    Body: 
    6
    Power
    Power: 
    1
    Cost
    Cost: 
    2
    Provides
    Provides: 
    Jammers
    High
    Artist
    Set
    Rarity
    Designators
    Keywords
    Keywords: 
    Foundation
  • 1x Genocide Lounge
  • 1x The Lunatic Fringe
Original creator: 
JoeG

I prize early aggression. Either through explosives or other shenanigans, my decks should be scary by turn 3. This deck accomplishes it. 

Your first two turns should be either 3 sites (Manufactured Island/Dead Zone) or slapping a site for a bunch with Dallas Rocket & Coordinated Sabotage. The single Suicide Squad is there in order to proc a turn 1 or 2 Lighting the Fuse.

Burning sites early for power is in your purview and I would expect you to do it often. 

There are only 3 foundation characters and 1 foundation site. This is not a mistake. You have 10 ways to tutor them into your play area so you're going to have strong consistency to get big things on the table fast.

The deck is built around The Lunatic Fringe. You'll want to play that turn 3 or 4 and proceed to start a fight where everyone gets hurt. This also works with netherflitter, so you can reduce someone's fighting to an even number and roll right through them. 

This deck has no real defense from events, so you might see some hitters sniped with nerve gas. If you run into that too much, and want to get Who's the Monkey Now in there, Auspicious Thermite and ANFO would be my recommended flex slots.

Unlikely Bedfellows are an amazing event, so use them as instant defense on your opponent's turn after you burn for power.