Foundation (12 cards)
- 5x Fire CadetsX
Fire Cadets Netherworld ConscriptsSacrifice this card and target a Character or Site at this location. Inflict 2 Unstoppable non-combat damage on target.
Flavor:The Fire King's influence draws in the weak, and the Lost.
Fighting Fighting:1Cost Cost:1Provides Provides:Artist Set Rarity Designators Keywords Keywords:Foundation - 5x Suicide SquadX
Suicide Squad Rebel InfiltratorsSacrifice :: Reveal a Feng Shui Site or inflict 1 damage on a Feng Shui Site.
Flavor:We'd rather die trying.
Fighting Fighting:1Cost Cost:1Provides Provides:Artist Set Rarity Designators Keywords Keywords:Foundation - 2x White NinjaX
White Ninja AssassinUnique. Ambush. Stealth. The rules text of any Character or Site targeted by White Ninja in an attack is canceled until the end of the turn.
Fighting Fighting:7Cost Cost:6Artist Set Rarity Designators Keywords Keywords:Unique, Ambush, Stealth
Character (12 cards)
- 2x Curtis GrahamX
Curtis Graham Urban RevolutionaryUnique. Turn and target a site :: Inflict 3 non-combat damage on target.
Flavor:"We must end this interspecies cooperation!"
Fighting Fighting:1Cost Requires:Cost:2Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unique - 2x King of the Thunder PagodaX
King of the Thunder Pagoda Netherworld WarlordUnique. Identity: Huan Ken. All Thunder Characters you control gain +1 Fighting. When a player redirects his damage or changes the target of his attack, you may inflict 3 damage on a card that player controls.
Fighting Fighting:12Cost Requires:Cost:6Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unique, IdentityErrata February 2014 - 3x Professional KillerX
Professional Killer Mercenary HoodStealth while attacking alone.
Flavor:He's just in it for the money.
Fighting Fighting:4Cost Requires:Cost:3Provides Provides:Artist Set Rarity Designators - 2x Queen of the Darkness PagodaX
Queen of the Darkness Pagoda Netherworld MastermindUnique. Identity: Ming I. When a Character inflicts damage on Queen of the Darkness Pagoda, immediately toast that Character, even if it has left play.
Flavor:Ming I is feared by even the stoutest warriors.
Fighting Fighting:10Cost Requires:Cost:6Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unique, IdentityErrata February 2014 - 3x Queen of the Ice PagodaX
Queen of the Ice Pagoda Netherworld MastermindUnique. Identity: Pi Tui. Opponents cannot play States on cards you control. At the start of each player's turn, you may remove one damage from any other card you control. All Ice Characters you control gain +1 Fighting.
Fighting Fighting:10Cost Requires:Cost:6Provides Provides:Artist Set Rarity Designators Keywords Keywords:Unique, IdentityErrata February 2014
Event (14 cards)
- 1x Avenging ThunderX
Avenging Thunder EventOne-Shot. Play in response to an opponent seizing or burning-for-victory a Site you control. Choose a Character that damaged that Site this turn :: Gain power equal to that Character’s cost and toast that Character.
Flavor:Foes forget the Thunder King's vast sorcerous power.
Cost Requires:Cost:0Artist Set Rarity Designators Keywords Keywords:One-ShotErrata January 2001 - 5x Ice BlessingX
Ice Blessing EventLimited. Heal one or two cards controlled by opponents and gain 1 Power per card chosen. (You cannot heal undamaged cards.)
Flavor:For a fleeting moment, you feel the cool kiss of Pi Tui.
Cost Requires:Cost:0Provides Provides:Artist Set Rarity Designators Keywords Keywords:Limited - 5x Lighting the FuseX
Lighting the Fuse Explosive EventLimited. Play when you inflict non-combat damage on a Feng Shui Site :: Gain 2 Power.
Flavor:"One! Two! Five!"
Cost Requires:Cost:0Artist Set Rarity Designators Keywords Keywords:Limited - 3x Winter's LaughX
Winter's Laugh Ice EventPlay during any Main Shot in response to an Event. Cancel that Event, and put the card face up in front of you. You may play it, ignoring resource conditions, as if it were in your hand. Toast it at the end of your turn if it is unplayed.
Cost Requires:Cost:1Artist Set Rarity Designators
Feng Shui Site (12 cards)
- 4x Ancient MonumentX
Ancient Monument Feng Shui SiteInflict 1 damage on this Site when an attack is declared against it.
Flavor:Its placid beauty is camouflage for the danger that lies within.
Body Body:12Power Power:1Artist Set Rarity Designators - 4x DockyardX
Dockyard Feng Shui SiteWhen this card is revealed :: You may search your deck for a non-Unique Foundation Character, show it to your opponents and add it to your hand.
Flavor:Where even enemies can trade goods and services.
Body Body:6Power Power:1Artist Set Rarity Designators - 1x LaGrange FourX
LaGrange Four Orbital Feng Shui SiteUnique. Turn :: Unturn target non-attacking Character.
Flavor:An entire city in space, designed to the principles of feng shui.
Body Body:4Power Power:1Artist Set Rarity Designators Keywords Keywords:Unique - 2x Po Toi IslandsX
Po Toi Islands Feng Shui SiteTurn :: Place one card from your hand on the bottom of your deck. Turn when an opponent's effect would cause you to discard or toast cards from your hand, deck or smoked pile :: Cancel the effect and you may draw an equal number of cards instead.
Body Body:8Power Power:1Artist Set Rarity Designators - 1x Turtle BeachX
Turtle Beach Feng Shui SiteUnique. Turn to redirect the damage inflicted by a single source on target Character to Turtle Beach.
Flavor:When protection becomes sacrifice, how much can the land withstand?
Body Body:6Power Power:1Artist Set Rarity Designators Keywords Keywords:Unique
Trying to abuse the two easiest money events in the game without actually building around them much - just foundations and FSS as enablers. Have made efforts to keep the deck lean and somewhat fast despite running on two of its "off color" resource.
FOUNDATIONS: Self explanatory. I've opted to keep it to 5/5, despite wanting both factions early, and bridged the gap with Dockyards.
CHARACTERS: Looking to run high value hitters with all the money the deck will make, and Monarch mains have the lowest resource requirements in the game. This version of QotIP is preferable over the usual one I think, because it's unlikely you'll get to 6 without having played an Ice Blessing anyway, and you'll get a lot of free healing on Ancient Monuments if nothing else. Possibly switch if Mentor is a regular concern. Jammers need some ramps due to Fuse's two resource requirements, the deck wants some midrange characters in general, and we have no tech, so it's theoretically a tossup between Curtis Graham/Blasting Crew. However, the deck's ping needs seem to be met already, and the janktastic Professional Killer does have the possibility of taking a site where Blasting Crew couldn't get in, so I'm messing around with it for now.
SITES: Dockyards to keep the foundation slots down to the level of a normal deck. Normally prefer Vale, but in this case they really have to be 1:1 a foundation slot. Ancient Monument and Turtle Beach trigger Lighting the Fuse with no investment from you. LaGrange capitalizes on the high tempo + god tier hitters if things are going well. Po Toi shores up a bit more of the rickety resource base, helps assemble Blessing + Fuse at the same time, and preserves 6 costs to draw into later. Could run City Square or Festival Circle if you find room.
EVENTS: 5/5 of the buildaround powergens, Avenging Thunder because it's the biggest power swing in the game, and whatever cancellation it can fit. Brain Fire may be preferable, but the money should be there generally.