
| Final Brawl | |
Event |
|
Inflict 2 damage on all Characters. |
|
Flavor: Hamlet, Oedipus, Dirty Harry - the classic stories always end in blood. |
|
| Cost | Requires: ![]() Cost: 0 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |

| Final Brawl | |
Event |
|
Inflict 2 damage on all Characters. |
|
Flavor: Hamlet, Oedipus, Dirty Harry - the classic stories always end in blood. |
|
| Cost | Requires: ![]() Cost: 0 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |

| Final Brawl | |
Event |
|
All characters in play suffer 2 points of damage. |
|
Flavor: Hamlet, Oedipus, Dirty Harry --- the classic stories always end in blood. |
|
| Cost | Requires: ![]() Cost: 0 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |

| Final Brawl | |
Event |
|
Inflict 2 damage on all Characters. |
|
Flavor: Hamlet, Oedipus, Dirty Harry - the classic stories always end in blood. |
|
| Cost | Requires: ![]() Cost: 0 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |

| Final Brawl | |
Event |
|
Inflict 2 non-combat damage on all Characters. |
|
Flavor: Hamlet, Oedipus, Dirty Harry - the classic stories always end in blood. |
|
| Cost | Requires: ![]() ![]() Cost: 0 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |

| Final Brawl | |
Event |
|
Inflict 2 non-combat damage on all Characters. |
|
Flavor: Hamlet, Oedipus, Dirty Harry - the classic stories always end in blood. |
|
| Cost | Requires: ![]() ![]() Cost: 0 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |

| Final Sacrifice | |
Event |
|
Play in response to an Event played by an opponent during an attack you declared. Toast an attacker you control whose cost equals or exceeds that Event's cost :: Cancel that Event. |
|
Flavor: Move it, you idiots! What are you waiting for? You want me to die for nothing? |
|
| Cost | Requires: ![]() ![]() ![]() Cost: 0 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |

| Final Showdown | |
Event |
|
Toast It. Starting with the current player and proceeding clockwise, each player randomly chooses a Unique Character in his or her smoked pile and returns it to play. |
|
Flavor: When the going gets tough, the tough are probably already there. |
|
| Cost | Requires: ![]() ![]() Cost: 0 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |
| Keywords | Keywords: Toast It |

| Final Showdown | |
Event |
|
Toast It. Starting with the current player and proceeding clockwise, each player randomly chooses a Unique Character in his or her smoked pile and returns it to play. |
|
Flavor: When the going gets tough, the tough are probably already there. |
|
| Cost | Requires: ![]() ![]() Cost: 0 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |
| Keywords | Keywords: Toast It |

| Space Cowboys | |
Final Frontier Rebels |
|
Turn a |
|
Flavor: None of them are named "Maurice". |
|
| Fighting | Fighting: 4 |
|---|---|
| Cost | Requires: ![]() ![]() Cost: 3 |
| Provides | Provides: ![]() ![]() ![]() |
| Artist | |
| Set | |
| Rarity | |
| Designators | |