Glass Dagger | |
Ice State |
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Weapon. Play on a Character. Subject gains +X Fighting and Toughness: 2. X = the number of Power-generating Sites at subject's location. |
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Flavor: "But mistress, what good is a glass dagger?" |
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Cost | Requires: Cost: 2 |
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Keywords | Keywords: Weapon |
Card search
Found 5 results.
Grim Bonobo | |
Ominous Ape |
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When non-combat damage is inflicted on a card, increase that damage by 1. |
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Flavor: Don't call him a monkey. He hates that. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Grim Bonobo | |
Ominous Ape |
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When non-combat damage is inflicted on a card, increase that damage by 1. |
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Flavor: Don't call him a monkey. He hates that. |
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Fighting | Fighting: 2 |
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Cost | Requires: Cost: 2 |
Provides | Provides: |
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Police Negotiator | |
Orange Peacekeeper |
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When a player plays a card that provides a faction resource that is not already in his or her resource pool, turn this card :: Gain 1 Power, or 2 Power if that player now has 3 or more different faction resources in his or her resource pool. |
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Fighting | Fighting: 1 |
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Cost | Requires: Cost: 1 |
Provides | Provides: |
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The Ice Prince's Gambit | |
Event |
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Limited. Play when an attack you declared ends and the defending player is closer to victory than you. Target a Character you control that participated in that attack :: Heal and unturn target. |
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Flavor: "We're not done yet." |
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Cost | Requires: Cost: 0 |
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Provides | Provides: |
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Keywords | Keywords: Limited |